OGRE 2.3.3
Object-Oriented Graphics Rendering Engine
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OgreHlmsDiskCache.h File Reference
#include "OgreHlms.h"
#include "OgreHlmsDatablock.h"
#include "OgreHeaderPrefix.h"
#include "OgreHeaderSuffix.h"

Classes

class  Ogre::HlmsDiskCache
 This class allows saving the current state of an Hlms to disk: both its compiled shaders with source and the generated PSOs. More...
struct  Ogre::HlmsDiskCache::Cache
struct  Ogre::HlmsDiskCache::Pso
struct  Ogre::HlmsDiskCache::SourceCode

Namespaces

namespace  Ogre