OGRE 2.3.3
Object-Oriented Graphics Rendering Engine
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OgreMemorySTLAllocator.h File Reference

Classes

class  Ogre::STLAllocator< T, AllocPolicy >
struct  Ogre::STLAllocator< T, AllocPolicy >::rebind< U >
 the standard rebind mechanism More...
struct  Ogre::STLAllocatorBase< T >
 Wrapper class for operating as an STL container allocator. More...
struct  Ogre::STLAllocatorBase< const T >

Namespaces

namespace  Ogre

Functions

template<typename T, typename P, typename OtherAllocator>
bool Ogre::operator!= (STLAllocator< T, P > const &, OtherAllocator const &)
 determine equality, can memory from another allocator be released by this allocator, (ISO C++)
template<typename T, typename T2, typename P>
bool Ogre::operator!= (STLAllocator< T, P > const &, STLAllocator< T2, P > const &)
 determine equality, can memory from another allocator be released by this allocator, (ISO C++)
template<typename T, typename P, typename OtherAllocator>
bool Ogre::operator== (STLAllocator< T, P > const &, OtherAllocator const &)
 determine equality, can memory from another allocator be released by this allocator, (ISO C++)
template<typename T, typename T2, typename P>
bool Ogre::operator== (STLAllocator< T, P > const &, STLAllocator< T2, P > const &)
 determine equality, can memory from another allocator be released by this allocator, (ISO C++)