OGRE 2.3.3
Object-Oriented Graphics Rendering Engine
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Ogre::CompositorPassScene Class Reference

Implementation of CompositorPass This implementation will perform main rendering, selecting several parameters (like viewport's visibility mask, first and last render queue to render) it will render the main scene. More...

#include <OgreCompositorPassScene.h>

Inheritance diagram for Ogre::CompositorPassScene:

Public Member Functions

 CompositorPassScene (const CompositorPassSceneDef *definition, Camera *defaultCamera, const RenderTargetViewDef *rtv, CompositorNode *parentNode)
 Constructor.
 ~CompositorPassScene ()
ResourceTransitionArray_getResourceTransitionsNonConst (void)
void _setCustomCamera (Camera *camera)
void _setCustomCullCamera (Camera *camera)
void _setUpdateShadowNode (bool update)
virtual void execute (const Camera *lodCamera)
Vector2 getActualDimensions (void) const
CameragetCamera () const
CameragetCullCamera () const
const CompositorPassSceneDefgetDefinition () const
const CompositorNodegetParentNode (void) const
RenderPassDescriptorgetRenderPassDesc (void) const
const ResourceTransitionArraygetResourceTransitions (void) const
CompositorShadowNodegetShadowNode () const
const CompositorTextureVecgetTextureDependencies (void) const
CompositorPassType getType () const
bool getUpdateShadowNode (void) const
virtual void notifyCleared (void)
 @See CompositorNode::_notifyCleared
virtual void notifyDestroyed (const UavBufferPacked *buffer)
virtual void notifyDestroyed (TextureGpu *channel)
 @See CompositorNode::notifyDestroyed
virtual bool notifyRecreated (const TextureGpu *channel)
 @See CompositorNode::notifyRecreated
virtual void notifyRecreated (const UavBufferPacked *oldBuffer, UavBufferPacked *newBuffer)
void operator delete (void *ptr)
void operator delete (void *ptr, const char *, int, const char *)
void operator delete (void *ptr, void *)
void operator delete[] (void *ptr)
void operator delete[] (void *ptr, const char *, int, const char *)
void * operator new (size_t sz)
void * operator new (size_t sz, const char *file, int line, const char *func)
 operator new, with debug line info
void * operator new (size_t sz, void *ptr)
 placement operator new
void * operator new[] (size_t sz)
void * operator new[] (size_t sz, const char *file, int line, const char *func)
 array operator new, with debug line info
void profilingBegin (void)
void profilingEnd (void)
virtual void resetNumPassesLeft (void)

Detailed Description

Implementation of CompositorPass This implementation will perform main rendering, selecting several parameters (like viewport's visibility mask, first and last render queue to render) it will render the main scene.

into the specified RenderTarget

Author
Matias N. Goldberg
Version
1.0

Constructor & Destructor Documentation

◆ CompositorPassScene()

Ogre::CompositorPassScene::CompositorPassScene ( const CompositorPassSceneDef * definition,
Camera * defaultCamera,
const RenderTargetViewDef * rtv,
CompositorNode * parentNode )

Constructor.

Parameters
definition
defaultCameraUsed when the definition's camera name is empty
workspaceWorkspace that ultimately owns us
targetThe RenderTarget we're supposed to draw to. Can be RenderWindow, RenderTexture, MRT, etc

◆ ~CompositorPassScene()

Ogre::CompositorPassScene::~CompositorPassScene ( )

Member Function Documentation

◆ _getResourceTransitionsNonConst()

ResourceTransitionArray & Ogre::CompositorPass::_getResourceTransitionsNonConst ( void )
inlineinherited

◆ _setCustomCamera()

void Ogre::CompositorPassScene::_setCustomCamera ( Camera * camera)
inline

◆ _setCustomCullCamera()

void Ogre::CompositorPassScene::_setCustomCullCamera ( Camera * camera)
inline

◆ _setUpdateShadowNode()

void Ogre::CompositorPassScene::_setUpdateShadowNode ( bool update)
inline

◆ execute()

virtual void Ogre::CompositorPassScene::execute ( const Camera * lodCamera)
virtual

Implements Ogre::CompositorPass.

◆ getActualDimensions()

Vector2 Ogre::CompositorPass::getActualDimensions ( void ) const
inherited

◆ getCamera()

Camera * Ogre::CompositorPassScene::getCamera ( ) const
inline

◆ getCullCamera()

Camera * Ogre::CompositorPassScene::getCullCamera ( ) const
inline

◆ getDefinition()

const CompositorPassSceneDef * Ogre::CompositorPassScene::getDefinition ( void ) const
inline

◆ getParentNode()

const CompositorNode * Ogre::CompositorPass::getParentNode ( void ) const
inlineinherited

◆ getRenderPassDesc()

RenderPassDescriptor * Ogre::CompositorPass::getRenderPassDesc ( void ) const
inlineinherited

◆ getResourceTransitions()

const ResourceTransitionArray & Ogre::CompositorPass::getResourceTransitions ( void ) const
inlineinherited

◆ getShadowNode()

CompositorShadowNode * Ogre::CompositorPassScene::getShadowNode ( ) const
inline

◆ getTextureDependencies()

const CompositorTextureVec & Ogre::CompositorPass::getTextureDependencies ( void ) const
inlineinherited

◆ getType()

CompositorPassType Ogre::CompositorPass::getType ( ) const
inlineinherited

◆ getUpdateShadowNode()

bool Ogre::CompositorPassScene::getUpdateShadowNode ( void ) const
inline

◆ notifyCleared()

virtual void Ogre::CompositorPassScene::notifyCleared ( void )
virtual

◆ notifyDestroyed() [1/2]

virtual void Ogre::CompositorPass::notifyDestroyed ( const UavBufferPacked * buffer)
virtualinherited

◆ notifyDestroyed() [2/2]

virtual void Ogre::CompositorPass::notifyDestroyed ( TextureGpu * channel)
virtualinherited

◆ notifyRecreated() [1/2]

virtual bool Ogre::CompositorPass::notifyRecreated ( const TextureGpu * channel)
virtualinherited

◆ notifyRecreated() [2/2]

virtual void Ogre::CompositorPass::notifyRecreated ( const UavBufferPacked * oldBuffer,
UavBufferPacked * newBuffer )
virtualinherited

Reimplemented in Ogre::CompositorPassUav.

◆ operator delete() [1/3]

void Ogre::AllocatedObject< ResourceAllocPolicy >::operator delete ( void * ptr)
inlineinherited

◆ operator delete() [2/3]

void Ogre::AllocatedObject< ResourceAllocPolicy >::operator delete ( void * ptr,
const char * ,
int ,
const char *  )
inlineinherited

◆ operator delete() [3/3]

void Ogre::AllocatedObject< ResourceAllocPolicy >::operator delete ( void * ptr,
void *  )
inlineinherited

◆ operator delete[]() [1/2]

void Ogre::AllocatedObject< ResourceAllocPolicy >::operator delete[] ( void * ptr)
inlineinherited

◆ operator delete[]() [2/2]

void Ogre::AllocatedObject< ResourceAllocPolicy >::operator delete[] ( void * ptr,
const char * ,
int ,
const char *  )
inlineinherited

◆ operator new() [1/3]

void * Ogre::AllocatedObject< ResourceAllocPolicy >::operator new ( size_t sz)
inlineinherited

◆ operator new() [2/3]

void * Ogre::AllocatedObject< ResourceAllocPolicy >::operator new ( size_t sz,
const char * file,
int line,
const char * func )
inlineinherited

operator new, with debug line info

◆ operator new() [3/3]

void * Ogre::AllocatedObject< ResourceAllocPolicy >::operator new ( size_t sz,
void * ptr )
inlineinherited

placement operator new

◆ operator new[]() [1/2]

void * Ogre::AllocatedObject< ResourceAllocPolicy >::operator new[] ( size_t sz)
inlineinherited

◆ operator new[]() [2/2]

void * Ogre::AllocatedObject< ResourceAllocPolicy >::operator new[] ( size_t sz,
const char * file,
int line,
const char * func )
inlineinherited

array operator new, with debug line info

◆ profilingBegin()

void Ogre::CompositorPass::profilingBegin ( void )
inherited

◆ profilingEnd()

void Ogre::CompositorPass::profilingEnd ( void )
inherited

◆ resetNumPassesLeft()

virtual void Ogre::CompositorPass::resetNumPassesLeft ( void )
virtualinherited

The documentation for this class was generated from the following file: