OGRE 2.3.3
Object-Oriented Graphics Rendering Engine
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Ogre::CompositorPassStencil Class Reference

Implementation of CompositorPass This implementation will clear the RenderTarget using the parameters from definition (rectangle area, which buffers, what values, etc). More...

#include <OgreCompositorPassStencil.h>

Inheritance diagram for Ogre::CompositorPassStencil:

Public Member Functions

 CompositorPassStencil (const CompositorPassStencilDef *definition, const RenderTargetViewDef *rtv, CompositorNode *parentNode, RenderSystem *renderSystem)
ResourceTransitionArray_getResourceTransitionsNonConst (void)
virtual void analyzeBarriers (const bool bClearBarriers=true)
 Bakes all of the memory barriers / resource transition that will be needed before executing a GPU command like rendering, copying/blit or compute.
virtual void execute (const Camera *lodCamera)
Vector2 getActualDimensions (void) const
const CompositorPassDefgetDefinition (void) const
const CompositorNodegetParentNode (void) const
RenderPassDescriptorgetRenderPassDesc (void) const
const ResourceTransitionArraygetResourceTransitions (void) const
const CompositorTextureVecgetTextureDependencies (void) const
CompositorPassType getType () const
virtual void notifyCleared (void)
 @See CompositorNode::_notifyCleared
virtual void notifyDestroyed (const UavBufferPacked *buffer)
virtual void notifyDestroyed (TextureGpu *channel)
 @See CompositorNode::notifyDestroyed
virtual bool notifyRecreated (const TextureGpu *channel)
 @See CompositorNode::notifyRecreated
virtual void notifyRecreated (const UavBufferPacked *oldBuffer, UavBufferPacked *newBuffer)
void operator delete (void *ptr)
void operator delete (void *ptr, const char *, int, const char *)
void operator delete (void *ptr, void *)
void operator delete[] (void *ptr)
void operator delete[] (void *ptr, const char *, int, const char *)
void * operator new (size_t sz)
void * operator new (size_t sz, const char *file, int line, const char *func)
 operator new, with debug line info
void * operator new (size_t sz, void *ptr)
 placement operator new
void * operator new[] (size_t sz)
void * operator new[] (size_t sz, const char *file, int line, const char *func)
 array operator new, with debug line info
void profilingBegin (void)
void profilingEnd (void)
virtual void resetNumPassesLeft (void)

Detailed Description

Implementation of CompositorPass This implementation will clear the RenderTarget using the parameters from definition (rectangle area, which buffers, what values, etc).

Author
Matias N. Goldberg
Version
1.0

Constructor & Destructor Documentation

◆ CompositorPassStencil()

Ogre::CompositorPassStencil::CompositorPassStencil ( const CompositorPassStencilDef * definition,
const RenderTargetViewDef * rtv,
CompositorNode * parentNode,
RenderSystem * renderSystem )

Member Function Documentation

◆ _getResourceTransitionsNonConst()

ResourceTransitionArray & Ogre::CompositorPass::_getResourceTransitionsNonConst ( void )
inlineinherited

◆ analyzeBarriers()

virtual void Ogre::CompositorPass::analyzeBarriers ( const bool bClearBarriers = true)
virtualinherited

Bakes all of the memory barriers / resource transition that will be needed before executing a GPU command like rendering, copying/blit or compute.

Parameters
bClearBarriersTrue to do mResourceTransitions.clear();

◆ execute()

virtual void Ogre::CompositorPassStencil::execute ( const Camera * lodCamera)
virtual

Implements Ogre::CompositorPass.

◆ getActualDimensions()

Vector2 Ogre::CompositorPass::getActualDimensions ( void ) const
inherited

◆ getDefinition()

const CompositorPassDef * Ogre::CompositorPass::getDefinition ( void ) const
inlineinherited

◆ getParentNode()

const CompositorNode * Ogre::CompositorPass::getParentNode ( void ) const
inlineinherited

◆ getRenderPassDesc()

RenderPassDescriptor * Ogre::CompositorPass::getRenderPassDesc ( void ) const
inlineinherited

◆ getResourceTransitions()

const ResourceTransitionArray & Ogre::CompositorPass::getResourceTransitions ( void ) const
inlineinherited

◆ getTextureDependencies()

const CompositorTextureVec & Ogre::CompositorPass::getTextureDependencies ( void ) const
inlineinherited

◆ getType()

CompositorPassType Ogre::CompositorPass::getType ( ) const
inlineinherited

◆ notifyCleared()

virtual void Ogre::CompositorPass::notifyCleared ( void )
virtualinherited

◆ notifyDestroyed() [1/2]

virtual void Ogre::CompositorPass::notifyDestroyed ( const UavBufferPacked * buffer)
virtualinherited

◆ notifyDestroyed() [2/2]

virtual void Ogre::CompositorPass::notifyDestroyed ( TextureGpu * channel)
virtualinherited

◆ notifyRecreated() [1/2]

virtual bool Ogre::CompositorPass::notifyRecreated ( const TextureGpu * channel)
virtualinherited

◆ notifyRecreated() [2/2]

virtual void Ogre::CompositorPass::notifyRecreated ( const UavBufferPacked * oldBuffer,
UavBufferPacked * newBuffer )
virtualinherited

Reimplemented in Ogre::CompositorPassUav.

◆ operator delete() [1/3]

void Ogre::AllocatedObject< ResourceAllocPolicy >::operator delete ( void * ptr)
inlineinherited

◆ operator delete() [2/3]

void Ogre::AllocatedObject< ResourceAllocPolicy >::operator delete ( void * ptr,
const char * ,
int ,
const char *  )
inlineinherited

◆ operator delete() [3/3]

void Ogre::AllocatedObject< ResourceAllocPolicy >::operator delete ( void * ptr,
void *  )
inlineinherited

◆ operator delete[]() [1/2]

void Ogre::AllocatedObject< ResourceAllocPolicy >::operator delete[] ( void * ptr)
inlineinherited

◆ operator delete[]() [2/2]

void Ogre::AllocatedObject< ResourceAllocPolicy >::operator delete[] ( void * ptr,
const char * ,
int ,
const char *  )
inlineinherited

◆ operator new() [1/3]

void * Ogre::AllocatedObject< ResourceAllocPolicy >::operator new ( size_t sz)
inlineinherited

◆ operator new() [2/3]

void * Ogre::AllocatedObject< ResourceAllocPolicy >::operator new ( size_t sz,
const char * file,
int line,
const char * func )
inlineinherited

operator new, with debug line info

◆ operator new() [3/3]

void * Ogre::AllocatedObject< ResourceAllocPolicy >::operator new ( size_t sz,
void * ptr )
inlineinherited

placement operator new

◆ operator new[]() [1/2]

void * Ogre::AllocatedObject< ResourceAllocPolicy >::operator new[] ( size_t sz)
inlineinherited

◆ operator new[]() [2/2]

void * Ogre::AllocatedObject< ResourceAllocPolicy >::operator new[] ( size_t sz,
const char * file,
int line,
const char * func )
inlineinherited

array operator new, with debug line info

◆ profilingBegin()

void Ogre::CompositorPass::profilingBegin ( void )
inherited

◆ profilingEnd()

void Ogre::CompositorPass::profilingEnd ( void )
inherited

◆ resetNumPassesLeft()

virtual void Ogre::CompositorPass::resetNumPassesLeft ( void )
virtualinherited

The documentation for this class was generated from the following file: