Specialisation of HardwareVertexBuffer for D3D9.
More...
#include <OgreD3D9HardwareVertexBuffer.h>
|
| | D3D9HardwareVertexBuffer (HardwareBufferManagerBase *mgr, size_t vertexSize, size_t numVertices, HardwareBuffer::Usage usage, bool useSystemMem, bool useShadowBuffer) |
| | ~D3D9HardwareVertexBuffer () |
| void | createBuffer (IDirect3DDevice9 *d3d9Device, D3DPOOL ePool, bool updateNewBuffer) |
| IDirect3DVertexBuffer9 * | getD3D9VertexBuffer (void) |
| | Get D3D9-specific vertex buffer.
|
| virtual void | notifyOnDeviceCreate (IDirect3DDevice9 *d3d9Device) |
| virtual void | notifyOnDeviceDestroy (IDirect3DDevice9 *d3d9Device) |
| virtual void | notifyOnDeviceLost (IDirect3DDevice9 *d3d9Device) |
| virtual void | notifyOnDeviceReset (IDirect3DDevice9 *d3d9Device) |
| void | readData (size_t offset, size_t length, void *pDest) |
| | See HardwareBuffer.
|
| void | writeData (size_t offset, size_t length, const void *pSource, bool discardWholeBuffer=false) |
| | See HardwareBuffer.
|
Specialisation of HardwareVertexBuffer for D3D9.
◆ D3D9HardwareVertexBuffer()
| Ogre::D3D9HardwareVertexBuffer::D3D9HardwareVertexBuffer |
( |
HardwareBufferManagerBase * | mgr, |
|
|
size_t | vertexSize, |
|
|
size_t | numVertices, |
|
|
HardwareBuffer::Usage | usage, |
|
|
bool | useSystemMem, |
|
|
bool | useShadowBuffer ) |
◆ ~D3D9HardwareVertexBuffer()
| Ogre::D3D9HardwareVertexBuffer::~D3D9HardwareVertexBuffer |
( |
| ) |
|
◆ createBuffer()
| void Ogre::D3D9HardwareVertexBuffer::createBuffer |
( |
IDirect3DDevice9 * | d3d9Device, |
|
|
D3DPOOL | ePool, |
|
|
bool | updateNewBuffer ) |
◆ getD3D9VertexBuffer()
| IDirect3DVertexBuffer9 * Ogre::D3D9HardwareVertexBuffer::getD3D9VertexBuffer |
( |
void | | ) |
|
Get D3D9-specific vertex buffer.
◆ lockDeviceAccess()
| void Ogre::D3D9Resource::lockDeviceAccess |
( |
| ) |
|
|
staticinherited |
◆ notifyOnDeviceCreate()
| virtual void Ogre::D3D9HardwareVertexBuffer::notifyOnDeviceCreate |
( |
IDirect3DDevice9 * | d3d9Device | ) |
|
|
virtual |
◆ notifyOnDeviceDestroy()
| virtual void Ogre::D3D9HardwareVertexBuffer::notifyOnDeviceDestroy |
( |
IDirect3DDevice9 * | d3d9Device | ) |
|
|
virtual |
◆ notifyOnDeviceLost()
| virtual void Ogre::D3D9HardwareVertexBuffer::notifyOnDeviceLost |
( |
IDirect3DDevice9 * | d3d9Device | ) |
|
|
virtual |
◆ notifyOnDeviceReset()
| virtual void Ogre::D3D9HardwareVertexBuffer::notifyOnDeviceReset |
( |
IDirect3DDevice9 * | d3d9Device | ) |
|
|
virtual |
◆ readData()
| void Ogre::D3D9HardwareVertexBuffer::readData |
( |
size_t | offset, |
|
|
size_t | length, |
|
|
void * | pDest ) |
◆ unlockDeviceAccess()
| void Ogre::D3D9Resource::unlockDeviceAccess |
( |
| ) |
|
|
staticinherited |
◆ writeData()
| void Ogre::D3D9HardwareVertexBuffer::writeData |
( |
size_t | offset, |
|
|
size_t | length, |
|
|
const void * | pSource, |
|
|
bool | discardWholeBuffer = false ) |
The documentation for this class was generated from the following file: