Default implementation that prevents a SceneNode from being exported if the only attached objects.
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#include <OgreSceneFormatBase.h>
Default implementation that prevents a SceneNode from being exported if the only attached objects.
◆ DefaultSceneFormatListener()
| Ogre::DefaultSceneFormatListener::DefaultSceneFormatListener |
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| ) |
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◆ exportDecal()
| virtual bool Ogre::SceneFormatListener::exportDecal |
( |
const Decal * | decal | ) |
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inlinevirtualinherited |
◆ exportEntity()
| virtual bool Ogre::SceneFormatListener::exportEntity |
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const v1::Entity * | entity | ) |
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inlinevirtualinherited |
◆ exportItem()
| virtual bool Ogre::DefaultSceneFormatListener::exportItem |
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const Item * | item | ) |
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virtual |
◆ exportLight()
| virtual bool Ogre::SceneFormatListener::exportLight |
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const Light * | light | ) |
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inlinevirtualinherited |
◆ exportMesh() [1/2]
| virtual bool Ogre::SceneFormatListener::exportMesh |
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const Mesh * | mesh | ) |
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inlinevirtualinherited |
◆ exportMesh() [2/2]
| virtual bool Ogre::SceneFormatListener::exportMesh |
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const v1::Mesh * | mesh | ) |
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inlinevirtualinherited |
◆ exportSceneNode()
| virtual bool Ogre::DefaultSceneFormatListener::exportSceneNode |
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const SceneNode * | sceneNode | ) |
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virtual |
◆ savingChangeTextureName()
| virtual void Ogre::HlmsJsonListener::savingChangeTextureName |
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String & | inOutAliasName, |
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String & | inOutTexName ) |
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inlinevirtualinherited |
Gives you a chance to completely change the name of the texture when saving a material.
◆ savingChangeTextureNameOitd()
| virtual void Ogre::HlmsTextureExportListener::savingChangeTextureNameOitd |
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String & | inOutFilename, |
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TextureGpu * | texture ) |
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inlinevirtualinherited |
◆ savingChangeTextureNameOriginal()
| virtual void Ogre::HlmsTextureExportListener::savingChangeTextureNameOriginal |
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const String & | aliasName, |
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String & | inOutResourceName, |
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String & | inOutFilename ) |
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inlinevirtualinherited |
Gives you a chance to completely change the name of the texture when saving a material.
◆ setSceneFlags()
| virtual void Ogre::DefaultSceneFormatListener::setSceneFlags |
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uint32 | sceneFlags, |
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SceneFormatBase * | parent ) |
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virtual |
The documentation for this class was generated from the following file: