OGRE 2.3.3
Object-Oriented Graphics Rendering Engine
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Ogre::GLSLShaderFactory Class Reference

Factory class for GLSL shaders. More...

#include <OgreGLSLShaderFactory.h>

Inheritance diagram for Ogre::GLSLShaderFactory:

Public Member Functions

 GLSLShaderFactory (const GL3PlusSupport &support)
 ~GLSLShaderFactory (void)
HighLevelGpuProgramcreate (ResourceManager *creator, const String &name, ResourceHandle handle, const String &group, bool isManual, ManualResourceLoader *loader)
 Create an instance of GLSLProgram.
void destroy (HighLevelGpuProgram *prog)
const StringgetLanguage (void) const
 Get the name of the language this factory creates shaders for.
void operator delete (void *ptr)
void operator delete (void *ptr, const char *, int, const char *)
void operator delete (void *ptr, void *)
void operator delete[] (void *ptr)
void operator delete[] (void *ptr, const char *, int, const char *)
void * operator new (size_t sz)
void * operator new (size_t sz, const char *file, int line, const char *func)
 operator new, with debug line info
void * operator new (size_t sz, void *ptr)
 placement operator new
void * operator new[] (size_t sz)
void * operator new[] (size_t sz, const char *file, int line, const char *func)
 array operator new, with debug line info

Detailed Description

Factory class for GLSL shaders.

Constructor & Destructor Documentation

◆ GLSLShaderFactory()

Ogre::GLSLShaderFactory::GLSLShaderFactory ( const GL3PlusSupport & support)

◆ ~GLSLShaderFactory()

Ogre::GLSLShaderFactory::~GLSLShaderFactory ( void )

Member Function Documentation

◆ create()

HighLevelGpuProgram * Ogre::GLSLShaderFactory::create ( ResourceManager * creator,
const String & name,
ResourceHandle handle,
const String & group,
bool isManual,
ManualResourceLoader * loader )
virtual

Create an instance of GLSLProgram.

Implements Ogre::HighLevelGpuProgramFactory.

◆ destroy()

void Ogre::GLSLShaderFactory::destroy ( HighLevelGpuProgram * prog)
virtual

◆ getLanguage()

const String & Ogre::GLSLShaderFactory::getLanguage ( void ) const
virtual

Get the name of the language this factory creates shaders for.

Implements Ogre::HighLevelGpuProgramFactory.

◆ operator delete() [1/3]

void Ogre::AllocatedObject< GeneralAllocPolicy >::operator delete ( void * ptr)
inlineinherited

◆ operator delete() [2/3]

void Ogre::AllocatedObject< GeneralAllocPolicy >::operator delete ( void * ptr,
const char * ,
int ,
const char *  )
inlineinherited

◆ operator delete() [3/3]

void Ogre::AllocatedObject< GeneralAllocPolicy >::operator delete ( void * ptr,
void *  )
inlineinherited

◆ operator delete[]() [1/2]

void Ogre::AllocatedObject< GeneralAllocPolicy >::operator delete[] ( void * ptr)
inlineinherited

◆ operator delete[]() [2/2]

void Ogre::AllocatedObject< GeneralAllocPolicy >::operator delete[] ( void * ptr,
const char * ,
int ,
const char *  )
inlineinherited

◆ operator new() [1/3]

void * Ogre::AllocatedObject< GeneralAllocPolicy >::operator new ( size_t sz)
inlineinherited

◆ operator new() [2/3]

void * Ogre::AllocatedObject< GeneralAllocPolicy >::operator new ( size_t sz,
const char * file,
int line,
const char * func )
inlineinherited

operator new, with debug line info

◆ operator new() [3/3]

void * Ogre::AllocatedObject< GeneralAllocPolicy >::operator new ( size_t sz,
void * ptr )
inlineinherited

placement operator new

◆ operator new[]() [1/2]

void * Ogre::AllocatedObject< GeneralAllocPolicy >::operator new[] ( size_t sz)
inlineinherited

◆ operator new[]() [2/2]

void * Ogre::AllocatedObject< GeneralAllocPolicy >::operator new[] ( size_t sz,
const char * file,
int line,
const char * func )
inlineinherited

array operator new, with debug line info


The documentation for this class was generated from the following file: