OGRE 2.3.3
Object-Oriented Graphics Rendering Engine
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Ogre::ParticleVisualData Class Reference

Abstract class containing any additional data required to be associated with a particle to perform the required rendering. More...

#include <OgreParticle.h>

Inheritance diagram for Ogre::ParticleVisualData:

Public Member Functions

 ParticleVisualData ()
virtual ~ParticleVisualData ()
void operator delete (void *ptr)
void operator delete (void *ptr, const char *, int, const char *)
void operator delete (void *ptr, void *)
void operator delete[] (void *ptr)
void operator delete[] (void *ptr, const char *, int, const char *)
void * operator new (size_t sz)
void * operator new (size_t sz, const char *file, int line, const char *func)
 operator new, with debug line info
void * operator new (size_t sz, void *ptr)
 placement operator new
void * operator new[] (size_t sz)
void * operator new[] (size_t sz, const char *file, int line, const char *func)
 array operator new, with debug line info

Detailed Description

Abstract class containing any additional data required to be associated with a particle to perform the required rendering.

Remarks
Because you can specialise the way that particles are rendered by supplying custom ParticleSystemRenderer classes, you might well need some additional data for your custom rendering routine which is not held on the default particle class. If that's the case, then you should define a subclass of this class, and construct it when asked in your custom ParticleSystemRenderer class.

Constructor & Destructor Documentation

◆ ParticleVisualData()

Ogre::ParticleVisualData::ParticleVisualData ( )
inline

◆ ~ParticleVisualData()

virtual Ogre::ParticleVisualData::~ParticleVisualData ( )
inlinevirtual

Member Function Documentation

◆ operator delete() [1/3]

void Ogre::AllocatedObject< SceneObjAllocPolicy >::operator delete ( void * ptr)
inlineinherited

◆ operator delete() [2/3]

void Ogre::AllocatedObject< SceneObjAllocPolicy >::operator delete ( void * ptr,
const char * ,
int ,
const char *  )
inlineinherited

◆ operator delete() [3/3]

void Ogre::AllocatedObject< SceneObjAllocPolicy >::operator delete ( void * ptr,
void *  )
inlineinherited

◆ operator delete[]() [1/2]

void Ogre::AllocatedObject< SceneObjAllocPolicy >::operator delete[] ( void * ptr)
inlineinherited

◆ operator delete[]() [2/2]

void Ogre::AllocatedObject< SceneObjAllocPolicy >::operator delete[] ( void * ptr,
const char * ,
int ,
const char *  )
inlineinherited

◆ operator new() [1/3]

void * Ogre::AllocatedObject< SceneObjAllocPolicy >::operator new ( size_t sz)
inlineinherited

◆ operator new() [2/3]

void * Ogre::AllocatedObject< SceneObjAllocPolicy >::operator new ( size_t sz,
const char * file,
int line,
const char * func )
inlineinherited

operator new, with debug line info

◆ operator new() [3/3]

void * Ogre::AllocatedObject< SceneObjAllocPolicy >::operator new ( size_t sz,
void * ptr )
inlineinherited

placement operator new

◆ operator new[]() [1/2]

void * Ogre::AllocatedObject< SceneObjAllocPolicy >::operator new[] ( size_t sz)
inlineinherited

◆ operator new[]() [2/2]

void * Ogre::AllocatedObject< SceneObjAllocPolicy >::operator new[] ( size_t sz,
const char * file,
int line,
const char * func )
inlineinherited

array operator new, with debug line info


The documentation for this class was generated from the following file: