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OGRE 2.3.3
Object-Oriented Graphics Rendering Engine
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Integrated PSSM shadow receiver with 3 splits sub render state implementation. More...
#include <OgreShaderExIntegratedPSSM3.h>
Public Types | |
| typedef vector< Real >::type | SplitPointList |
Public Member Functions | |
| IntegratedPSSM3 () | |
| Class default constructor. | |
| virtual void | copyFrom (const SubRenderState &rhs) |
| virtual bool | createCpuSubPrograms (ProgramSet *programSet) |
| Create sub programs that represents this sub render state as part of a program set. | |
| SubRenderStateAccessorPtr | getAccessor () |
| Return the accessor object to this sub render state. | |
| SubRenderStateAccessorPtr | getAccessor () const |
| Return the accessor object to this sub render state. | |
| virtual int | getExecutionOrder () const |
| virtual const String & | getType () const |
| void | operator delete (void *ptr) |
| void | operator delete (void *ptr, const char *, int, const char *) |
| void | operator delete (void *ptr, void *) |
| void | operator delete[] (void *ptr) |
| void | operator delete[] (void *ptr, const char *, int, const char *) |
| void * | operator new (size_t sz) |
| void * | operator new (size_t sz, const char *file, int line, const char *func) |
| operator new, with debug line info | |
| void * | operator new (size_t sz, void *ptr) |
| placement operator new | |
| void * | operator new[] (size_t sz) |
| void * | operator new[] (size_t sz, const char *file, int line, const char *func) |
| array operator new, with debug line info | |
| virtual bool | preAddToRenderState (const RenderState *renderState, Pass *srcPass, Pass *dstPass) |
| void | setSplitPoints (const SplitPointList &newSplitPoints) |
| Manually configure a new splitting scheme. | |
| virtual void | updateGpuProgramsParams (Renderable *rend, Pass *pass, const AutoParamDataSource *source, const LightList *pLightList) |
Static Public Attributes | |
| static String | Type |
Integrated PSSM shadow receiver with 3 splits sub render state implementation.
Derives from SubRenderState class.
| typedef vector<Real>::type Ogre::RTShader::IntegratedPSSM3::SplitPointList |
| Ogre::RTShader::IntegratedPSSM3::IntegratedPSSM3 | ( | ) |
Class default constructor.
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virtual |
Implements Ogre::RTShader::SubRenderState.
References Ogre::RTShader::SubRenderState::SubRenderState().
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virtualinherited |
Create sub programs that represents this sub render state as part of a program set.
The given program set contains CPU programs that represents a vertex shader and pixel shader. One should use these program class API to create a representation of the sub state he wished to implement.
| programSet | container class of CPU and GPU programs that this sub state will affect on. |
Reimplemented in Ogre::RTShader::FFPTransform.
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inherited |
Return the accessor object to this sub render state.
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inherited |
Return the accessor object to this sub render state.
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virtual |
Implements Ogre::RTShader::SubRenderState.
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virtual |
Implements Ogre::RTShader::SubRenderState.
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inlineinherited |
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inlineinherited |
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inlineinherited |
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inlineinherited |
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inlineinherited |
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inlineinherited |
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inlineinherited |
operator new, with debug line info
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inlineinherited |
placement operator new
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inlineinherited |
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inlineinherited |
array operator new, with debug line info
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virtual |
Reimplemented from Ogre::RTShader::SubRenderState.
| void Ogre::RTShader::IntegratedPSSM3::setSplitPoints | ( | const SplitPointList & | newSplitPoints | ) |
Manually configure a new splitting scheme.
| newSplitPoints | A list which is splitCount + 1 entries long, containing the split points. The first value is the near point, the last value is the far point, and each value in between is both a far point of the previous split, and a near point for the next one. |
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virtual |
Reimplemented from Ogre::RTShader::SubRenderState.
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static |