OGRE 2.3.3
Object-Oriented Graphics Rendering Engine
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Ogre::RadialDensityMask Class Reference

#include <OgreRadialDensityMask.h>

Inheritance diagram for Ogre::RadialDensityMask:

Public Types

enum  RdmQuality { RdmLow , RdmMedium , RdmHigh }

Public Member Functions

 RadialDensityMask (SceneManager *sceneManager, const float radius[3], HlmsManager *hlmsManager)
 ~RadialDensityMask ()
const float * getRadius (void) const
Rectangle2DgetRectangle (void) const
void operator delete (void *ptr)
void operator delete (void *ptr, const char *, int, const char *)
void operator delete (void *ptr, void *)
void operator delete[] (void *ptr)
void operator delete[] (void *ptr, const char *, int, const char *)
void * operator new (size_t sz)
void * operator new (size_t sz, const char *file, int line, const char *func)
 operator new, with debug line info
void * operator new (size_t sz, void *ptr)
 placement operator new
void * operator new[] (size_t sz)
void * operator new[] (size_t sz, const char *file, int line, const char *func)
 array operator new, with debug line info
void setEyesCenter (const Vector2 &leftEyeCenter, const Vector2 &rightEyeCenter)
 Sets the center of the eye.
void setNewRadius (const float radius[3])
 Changes existing set of radiuses.
void setQuality (RdmQuality quality)
 Sets the quality of the reconstruction filter for half resolution rendering.
void update (Viewport *viewports)

Member Enumeration Documentation

◆ RdmQuality

Enumerator
RdmLow 

Cheap, pixelated and grainy.

RdmMedium 

Slower than low but much better results.

Can result in sharp text but still aliasing, shimmering/grain

RdmHigh 

Slowest, but best results.

Can result in blurry text but smoother graphics (i.e. less aliasing and shimmering/grain)

Constructor & Destructor Documentation

◆ RadialDensityMask()

Ogre::RadialDensityMask::RadialDensityMask ( SceneManager * sceneManager,
const float radius[3],
HlmsManager * hlmsManager )

◆ ~RadialDensityMask()

Ogre::RadialDensityMask::~RadialDensityMask ( )

Member Function Documentation

◆ getRadius()

const float * Ogre::RadialDensityMask::getRadius ( void ) const
inline

◆ getRectangle()

Rectangle2D * Ogre::RadialDensityMask::getRectangle ( void ) const
inline

◆ operator delete() [1/3]

void Ogre::AllocatedObject< SceneObjAllocPolicy >::operator delete ( void * ptr)
inlineinherited

◆ operator delete() [2/3]

void Ogre::AllocatedObject< SceneObjAllocPolicy >::operator delete ( void * ptr,
const char * ,
int ,
const char *  )
inlineinherited

◆ operator delete() [3/3]

void Ogre::AllocatedObject< SceneObjAllocPolicy >::operator delete ( void * ptr,
void *  )
inlineinherited

◆ operator delete[]() [1/2]

void Ogre::AllocatedObject< SceneObjAllocPolicy >::operator delete[] ( void * ptr)
inlineinherited

◆ operator delete[]() [2/2]

void Ogre::AllocatedObject< SceneObjAllocPolicy >::operator delete[] ( void * ptr,
const char * ,
int ,
const char *  )
inlineinherited

◆ operator new() [1/3]

void * Ogre::AllocatedObject< SceneObjAllocPolicy >::operator new ( size_t sz)
inlineinherited

◆ operator new() [2/3]

void * Ogre::AllocatedObject< SceneObjAllocPolicy >::operator new ( size_t sz,
const char * file,
int line,
const char * func )
inlineinherited

operator new, with debug line info

◆ operator new() [3/3]

void * Ogre::AllocatedObject< SceneObjAllocPolicy >::operator new ( size_t sz,
void * ptr )
inlineinherited

placement operator new

◆ operator new[]() [1/2]

void * Ogre::AllocatedObject< SceneObjAllocPolicy >::operator new[] ( size_t sz)
inlineinherited

◆ operator new[]() [2/2]

void * Ogre::AllocatedObject< SceneObjAllocPolicy >::operator new[] ( size_t sz,
const char * file,
int line,
const char * func )
inlineinherited

array operator new, with debug line info

◆ setEyesCenter()

void Ogre::RadialDensityMask::setEyesCenter ( const Vector2 & leftEyeCenter,
const Vector2 & rightEyeCenter )

Sets the center of the eye.

Each eye is relative to its own viewport. e.g. the default for both eyes is Vector2( 0, 0 ) and not Vector2( -0.5, 0 ) for the left eye and Vector2( 0.5, 0 ) for the right eye

Parameters
leftEyeCenterIn clip space, i.e. in range [-1; 1]
rightEyeCenterIn clip space, i.e. in range [-1; 1]

◆ setNewRadius()

void Ogre::RadialDensityMask::setNewRadius ( const float radius[3])

Changes existing set of radiuses.

Parameters
radiusFor best performance, do not change the value of mRadius[0]

◆ setQuality()

void Ogre::RadialDensityMask::setQuality ( RdmQuality quality)

Sets the quality of the reconstruction filter for half resolution rendering.

Quarter and Sixteenth resolution rendering is always reconstructed using low quality.

Parameters
quality

◆ update()

void Ogre::RadialDensityMask::update ( Viewport * viewports)

The documentation for this class was generated from the following file: