OGRE 2.3.3
Object-Oriented Graphics Rendering Engine
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Ogre::SkeletonAnimationDef Class Reference

#include <OgreSkeletonAnimationDef.h>

Inheritance diagram for Ogre::SkeletonAnimationDef:

Public Member Functions

 SkeletonAnimationDef ()
 ~SkeletonAnimationDef ()
void _dumpCsvTracks (String &outText) const
 Dumps all the tracks in CSV format to the output string argument.
void _setSkeletonDef (const SkeletonDef *skeletonDef)
void build (const v1::Skeleton *skeleton, const v1::Animation *animation, Real frameRate)
const StringgetNameStr (void) const
Real getNumFrames (void) const
Real getOriginalFrameRate (void) const
void operator delete (void *ptr)
void operator delete (void *ptr, const char *, int, const char *)
void operator delete (void *ptr, void *)
void operator delete[] (void *ptr)
void operator delete[] (void *ptr, const char *, int, const char *)
void * operator new (size_t sz)
void * operator new (size_t sz, const char *file, int line, const char *func)
 operator new, with debug line info
void * operator new (size_t sz, void *ptr)
 placement operator new
void * operator new[] (size_t sz)
void * operator new[] (size_t sz, const char *file, int line, const char *func)
 array operator new, with debug line info
void setName (const String &name)

Friends

class SkeletonAnimation

Constructor & Destructor Documentation

◆ SkeletonAnimationDef()

Ogre::SkeletonAnimationDef::SkeletonAnimationDef ( )

◆ ~SkeletonAnimationDef()

Ogre::SkeletonAnimationDef::~SkeletonAnimationDef ( )

Member Function Documentation

◆ _dumpCsvTracks()

void Ogre::SkeletonAnimationDef::_dumpCsvTracks ( String & outText) const

Dumps all the tracks in CSV format to the output string argument.

Mostly for debugging purposes. (also easy example to show how to enumerate all the tracks and get the bones back from its block index)

◆ _setSkeletonDef()

void Ogre::SkeletonAnimationDef::_setSkeletonDef ( const SkeletonDef * skeletonDef)
inline

◆ build()

void Ogre::SkeletonAnimationDef::build ( const v1::Skeleton * skeleton,
const v1::Animation * animation,
Real frameRate )

◆ getNameStr()

const String & Ogre::SkeletonAnimationDef::getNameStr ( void ) const
inline

◆ getNumFrames()

Real Ogre::SkeletonAnimationDef::getNumFrames ( void ) const
inline

◆ getOriginalFrameRate()

Real Ogre::SkeletonAnimationDef::getOriginalFrameRate ( void ) const
inline

◆ operator delete() [1/3]

void Ogre::AllocatedObject< AnimationAllocPolicy >::operator delete ( void * ptr)
inlineinherited

◆ operator delete() [2/3]

void Ogre::AllocatedObject< AnimationAllocPolicy >::operator delete ( void * ptr,
const char * ,
int ,
const char *  )
inlineinherited

◆ operator delete() [3/3]

void Ogre::AllocatedObject< AnimationAllocPolicy >::operator delete ( void * ptr,
void *  )
inlineinherited

◆ operator delete[]() [1/2]

void Ogre::AllocatedObject< AnimationAllocPolicy >::operator delete[] ( void * ptr)
inlineinherited

◆ operator delete[]() [2/2]

void Ogre::AllocatedObject< AnimationAllocPolicy >::operator delete[] ( void * ptr,
const char * ,
int ,
const char *  )
inlineinherited

◆ operator new() [1/3]

void * Ogre::AllocatedObject< AnimationAllocPolicy >::operator new ( size_t sz)
inlineinherited

◆ operator new() [2/3]

void * Ogre::AllocatedObject< AnimationAllocPolicy >::operator new ( size_t sz,
const char * file,
int line,
const char * func )
inlineinherited

operator new, with debug line info

◆ operator new() [3/3]

void * Ogre::AllocatedObject< AnimationAllocPolicy >::operator new ( size_t sz,
void * ptr )
inlineinherited

placement operator new

◆ operator new[]() [1/2]

void * Ogre::AllocatedObject< AnimationAllocPolicy >::operator new[] ( size_t sz)
inlineinherited

◆ operator new[]() [2/2]

void * Ogre::AllocatedObject< AnimationAllocPolicy >::operator new[] ( size_t sz,
const char * file,
int line,
const char * func )
inlineinherited

array operator new, with debug line info

◆ setName()

void Ogre::SkeletonAnimationDef::setName ( const String & name)
inline

◆ SkeletonAnimation

friend class SkeletonAnimation
friend

References SkeletonAnimation.

Referenced by SkeletonAnimation.


The documentation for this class was generated from the following file: