Interface used to by the Terrain instance to allocate GPU buffers.
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#include <OgreTerrain.h>
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| | GpuBufferAllocator () |
| virtual | ~GpuBufferAllocator () |
| virtual void | allocateVertexBuffers (Terrain *forTerrain, size_t numVertices, HardwareVertexBufferSharedPtr &destPos, HardwareVertexBufferSharedPtr &destDelta)=0 |
| | Allocate (or reuse) vertex buffers for a terrain LOD.
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| virtual void | freeAllBuffers ()=0 |
| | Free any buffers we're holding.
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| virtual void | freeVertexBuffers (const HardwareVertexBufferSharedPtr &posbuf, const HardwareVertexBufferSharedPtr &deltabuf)=0 |
| | Free (or return to the pool) vertex buffers for terrain.
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| virtual HardwareIndexBufferSharedPtr | getSharedIndexBuffer (uint16 batchSize, uint16 vdatasize, size_t vertexIncrement, uint16 xoffset, uint16 yoffset, uint16 numSkirtRowsCols, uint16 skirtRowColSkip)=0 |
| | Get a shared index buffer for a given number of settings.
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| void | operator delete (void *ptr) |
| void | operator delete (void *ptr, const char *, int, const char *) |
| void | operator delete (void *ptr, void *) |
| void | operator delete[] (void *ptr) |
| void | operator delete[] (void *ptr, const char *, int, const char *) |
| void * | operator new (size_t sz) |
| void * | operator new (size_t sz, const char *file, int line, const char *func) |
| | operator new, with debug line info
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| void * | operator new (size_t sz, void *ptr) |
| | placement operator new
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| void * | operator new[] (size_t sz) |
| void * | operator new[] (size_t sz, const char *file, int line, const char *func) |
| | array operator new, with debug line info
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Interface used to by the Terrain instance to allocate GPU buffers.
◆ GpuBufferAllocator()
| Ogre::Terrain::GpuBufferAllocator::GpuBufferAllocator |
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inline |
◆ ~GpuBufferAllocator()
| virtual Ogre::Terrain::GpuBufferAllocator::~GpuBufferAllocator |
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| ) |
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inlinevirtual |
◆ allocateVertexBuffers()
| virtual void Ogre::Terrain::GpuBufferAllocator::allocateVertexBuffers |
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Terrain * | forTerrain, |
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size_t | numVertices, |
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HardwareVertexBufferSharedPtr & | destPos, |
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HardwareVertexBufferSharedPtr & | destDelta ) |
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pure virtual |
◆ freeAllBuffers()
| virtual void Ogre::Terrain::GpuBufferAllocator::freeAllBuffers |
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| ) |
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pure virtual |
◆ freeVertexBuffers()
| virtual void Ogre::Terrain::GpuBufferAllocator::freeVertexBuffers |
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const HardwareVertexBufferSharedPtr & | posbuf, |
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const HardwareVertexBufferSharedPtr & | deltabuf ) |
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pure virtual |
◆ getSharedIndexBuffer()
| virtual HardwareIndexBufferSharedPtr Ogre::Terrain::GpuBufferAllocator::getSharedIndexBuffer |
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uint16 | batchSize, |
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uint16 | vdatasize, |
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size_t | vertexIncrement, |
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uint16 | xoffset, |
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uint16 | yoffset, |
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uint16 | numSkirtRowsCols, |
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uint16 | skirtRowColSkip ) |
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pure virtual |
Get a shared index buffer for a given number of settings.
- Parameters
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| batchSize | The batch size along one edge |
| vdatasize | The size of the referenced vertex data along one edge |
| vertexIncrement | The number of vertices to increment for each new indexed row / column |
| xoffset | The x offset from the start of vdatasize, at that resolution |
| yoffset | The y offset from the start of vdatasize, at that resolution |
| numSkirtRowsCols | Number of rows and columns of skirts |
| skirtRowColSkip | The number of rows / cols to skip in between skirts |
Implemented in Ogre::Terrain::DefaultGpuBufferAllocator.
◆ operator delete() [1/3]
◆ operator delete() [2/3]
◆ operator delete() [3/3]
◆ operator delete[]() [1/2]
◆ operator delete[]() [2/2]
◆ operator new() [1/3]
◆ operator new() [2/3]
operator new, with debug line info
◆ operator new() [3/3]
◆ operator new[]() [1/2]
◆ operator new[]() [2/2]
array operator new, with debug line info
The documentation for this class was generated from the following file: