OGRE 2.3.3
Object-Oriented Graphics Rendering Engine
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Ogre::DescriptorSetTexture2::Slot Struct Reference

#include <OgreDescriptorSetTexture.h>

Public Member Functions

 Slot ()
 Slot (SlotType _slotType)
bool empty (void) const
BufferSlotgetBuffer (void)
const BufferSlotgetBuffer (void) const
TextureSlotgetTexture (void)
const TextureSlotgetTexture (void) const
bool isBuffer (void) const
bool isTexture (void) const
bool operator!= (const Slot &other) const
bool operator< (const Slot &other) const

Public Attributes

SlotType slotType

Constructor & Destructor Documentation

◆ Slot() [1/2]

Ogre::DescriptorSetTexture2::Slot::Slot ( )
inline

Referenced by operator!=(), and operator<().

◆ Slot() [2/2]

Ogre::DescriptorSetTexture2::Slot::Slot ( SlotType _slotType)
inline

References slotType.

Member Function Documentation

◆ empty()

bool Ogre::DescriptorSetTexture2::Slot::empty ( void ) const
inline

References buffer, and texture.

◆ getBuffer() [1/2]

BufferSlot & Ogre::DescriptorSetTexture2::Slot::getBuffer ( void )
inline

◆ getBuffer() [2/2]

const BufferSlot & Ogre::DescriptorSetTexture2::Slot::getBuffer ( void ) const
inline

◆ getTexture() [1/2]

TextureSlot & Ogre::DescriptorSetTexture2::Slot::getTexture ( void )
inline

◆ getTexture() [2/2]

const TextureSlot & Ogre::DescriptorSetTexture2::Slot::getTexture ( void ) const
inline

◆ isBuffer()

bool Ogre::DescriptorSetTexture2::Slot::isBuffer ( void ) const
inline

◆ isTexture()

bool Ogre::DescriptorSetTexture2::Slot::isTexture ( void ) const
inline

◆ operator!=()

bool Ogre::DescriptorSetTexture2::Slot::operator!= ( const Slot & other) const
inline

◆ operator<()

bool Ogre::DescriptorSetTexture2::Slot::operator< ( const Slot & other) const
inline

Member Data Documentation

◆ buffer

BufferSlot Ogre::DescriptorSetTexture2::Slot::buffer

◆ slotType

SlotType Ogre::DescriptorSetTexture2::Slot::slotType

◆ texture

TextureSlot Ogre::DescriptorSetTexture2::Slot::texture

The documentation for this struct was generated from the following file: