OGRE 2.3.3
Object-Oriented Graphics Rendering Engine
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Ogre::TextureDefinitionBase::BufferDefinition Struct Reference

#include <OgreTextureDefinition.h>

Inheritance diagram for Ogre::TextureDefinitionBase::BufferDefinition:

Public Member Functions

 BufferDefinition (IdString _name, size_t _numElements, uint32 _bytesPerElement, uint32 _bindFlags, float _widthFactor, float _heightFactor)
void _setName (IdString newName)
 Do not call directly.
IdString getName (void) const
void operator delete (void *ptr)
void operator delete (void *ptr, const char *, int, const char *)
void operator delete (void *ptr, void *)
void operator delete[] (void *ptr)
void operator delete[] (void *ptr, const char *, int, const char *)
void * operator new (size_t sz)
void * operator new (size_t sz, const char *file, int line, const char *func)
 operator new, with debug line info
void * operator new (size_t sz, void *ptr)
 placement operator new
void * operator new[] (size_t sz)
void * operator new[] (size_t sz, const char *file, int line, const char *func)
 array operator new, with debug line info

Public Attributes

uint32 bindFlags
uint32 bytesPerElement
float heightFactor
IdString name
size_t numElements
float widthFactor
 Sometimes buffers can be used as a plain-array contiguous image (instead of the swizzled pattern from textures).

Constructor & Destructor Documentation

◆ BufferDefinition()

Ogre::TextureDefinitionBase::BufferDefinition::BufferDefinition ( IdString _name,
size_t _numElements,
uint32 _bytesPerElement,
uint32 _bindFlags,
float _widthFactor,
float _heightFactor )
inline

Member Function Documentation

◆ _setName()

void Ogre::TextureDefinitionBase::BufferDefinition::_setName ( IdString newName)
inline

Do not call directly.

See also
TextureDefinition::renameBuffer instead.

References name.

◆ getName()

IdString Ogre::TextureDefinitionBase::BufferDefinition::getName ( void ) const
inline

References name.

◆ operator delete() [1/3]

void Ogre::AllocatedObject< ResourceAllocPolicy >::operator delete ( void * ptr)
inlineinherited

◆ operator delete() [2/3]

void Ogre::AllocatedObject< ResourceAllocPolicy >::operator delete ( void * ptr,
const char * ,
int ,
const char *  )
inlineinherited

◆ operator delete() [3/3]

void Ogre::AllocatedObject< ResourceAllocPolicy >::operator delete ( void * ptr,
void *  )
inlineinherited

◆ operator delete[]() [1/2]

void Ogre::AllocatedObject< ResourceAllocPolicy >::operator delete[] ( void * ptr)
inlineinherited

◆ operator delete[]() [2/2]

void Ogre::AllocatedObject< ResourceAllocPolicy >::operator delete[] ( void * ptr,
const char * ,
int ,
const char *  )
inlineinherited

◆ operator new() [1/3]

void * Ogre::AllocatedObject< ResourceAllocPolicy >::operator new ( size_t sz)
inlineinherited

◆ operator new() [2/3]

void * Ogre::AllocatedObject< ResourceAllocPolicy >::operator new ( size_t sz,
const char * file,
int line,
const char * func )
inlineinherited

operator new, with debug line info

◆ operator new() [3/3]

void * Ogre::AllocatedObject< ResourceAllocPolicy >::operator new ( size_t sz,
void * ptr )
inlineinherited

placement operator new

◆ operator new[]() [1/2]

void * Ogre::AllocatedObject< ResourceAllocPolicy >::operator new[] ( size_t sz)
inlineinherited

◆ operator new[]() [2/2]

void * Ogre::AllocatedObject< ResourceAllocPolicy >::operator new[] ( size_t sz,
const char * file,
int line,
const char * func )
inlineinherited

array operator new, with debug line info

Member Data Documentation

◆ bindFlags

uint32 Ogre::TextureDefinitionBase::BufferDefinition::bindFlags

Referenced by BufferDefinition().

◆ bytesPerElement

uint32 Ogre::TextureDefinitionBase::BufferDefinition::bytesPerElement

Referenced by BufferDefinition().

◆ heightFactor

float Ogre::TextureDefinitionBase::BufferDefinition::heightFactor

Referenced by BufferDefinition().

◆ name

IdString Ogre::TextureDefinitionBase::BufferDefinition::name

Referenced by BufferDefinition(), _setName(), and getName().

◆ numElements

size_t Ogre::TextureDefinitionBase::BufferDefinition::numElements

Referenced by BufferDefinition().

◆ widthFactor

float Ogre::TextureDefinitionBase::BufferDefinition::widthFactor

Sometimes buffers can be used as a plain-array contiguous image (instead of the swizzled pattern from textures).

The formula to calculate final num elements is : finalNumElements = numElements; if( widthFactor > 0 ) finalNumElements *= (widthFactor * width); if( heightFactor > 0 ) finalNumElements *= (heightFactor * height); For example if you want to do 512 x height; just set numElements to 512 and heightFactor to 1. Since there are no pixel formats, the bytesPerElement controls such such thing (eg. 4 bytes for RGBA8888)

Referenced by BufferDefinition().


The documentation for this struct was generated from the following file: