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OGRE 2.3.3
Object-Oriented Graphics Rendering Engine
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#include <OgreSceneManager.h>
Public Types | |
| typedef vector< ObjectMemoryManager * >::type | ObjectMemoryManagerVec |
Public Member Functions | |
| UpdateLodRequest () | |
| UpdateLodRequest (uint8 _firstRq, uint8 _lastRq, const ObjectMemoryManagerVec *_objectMemManager, const Camera *_camera, const Camera *_lodCamera, Real _lodBias) | |
Public Attributes | |
| bool | addToRenderQueue |
| Whether we should immediately add to render queue v2 objects. | |
| Camera const * | camera |
| Camera whose frustum we're to cull against. Must be const (read only for all threads). | |
| bool | casterPass |
| Whether this is a shadow mapping pass. | |
| bool | cullingLights |
| uint8 | firstRq |
| First RenderQueue ID to render (inclusive). | |
| uint8 | lastRq |
| Last RenderQueue ID to render (exclusive). | |
| Real | lodBias |
| Camera const * | lodCamera |
| Camera whose frustum we're to cull against. Must be const (read only for all threads). | |
| ObjectMemoryManagerVec const * | objectMemManager |
| Memory manager of the objects to cull. | |
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inherited |
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inline |
References Ogre::CullFrustumRequest::CullFrustumRequest(), and lodBias.
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inline |
References Ogre::CullFrustumRequest::CullFrustumRequest(), and lodBias.
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inherited |
Whether we should immediately add to render queue v2 objects.
Referenced by CullFrustumRequest(), and CullFrustumRequest().
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inherited |
Camera whose frustum we're to cull against. Must be const (read only for all threads).
Referenced by CullFrustumRequest(), and CullFrustumRequest().
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inherited |
Whether this is a shadow mapping pass.
Referenced by CullFrustumRequest(), and CullFrustumRequest().
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inherited |
Referenced by CullFrustumRequest(), and CullFrustumRequest().
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inherited |
First RenderQueue ID to render (inclusive).
Referenced by CullFrustumRequest(), and CullFrustumRequest().
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inherited |
Last RenderQueue ID to render (exclusive).
Referenced by CullFrustumRequest(), and CullFrustumRequest().
| Real Ogre::UpdateLodRequest::lodBias |
Referenced by UpdateLodRequest(), and UpdateLodRequest().
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inherited |
Camera whose frustum we're to cull against. Must be const (read only for all threads).
Referenced by CullFrustumRequest(), and CullFrustumRequest().
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inherited |
Memory manager of the objects to cull.
Could contain all Lights, all Entity, etc. Could be more than one depending on the high level cull system (i.e. tree-based sys) Must be const (it is read only for all threads).
Referenced by CullFrustumRequest(), and CullFrustumRequest().