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Light.hh
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1/*
2 * Copyright 2018 Open Source Robotics Foundation
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 *
16 */
17#ifndef SDF_LIGHT_HH_
18#define SDF_LIGHT_HH_
19
20#include <memory>
21#include <string>
22#include <gz/math/Pose3.hh>
23#include <gz/math/Angle.hh>
24#include <gz/utils/ImplPtr.hh>
25
26#include "sdf/Element.hh"
27#include "sdf/SemanticPose.hh"
28#include "sdf/Types.hh"
29#include "sdf/config.hh"
30#include "sdf/system_util.hh"
31
32namespace sdf
33{
34 // Inline bracket to help doxygen filtering.
35 inline namespace SDF_VERSION_NAMESPACE {
36 //
37
38 // Forward declare private data class.
39 struct PoseRelativeToGraph;
40 template <typename T> class ScopedGraph;
41
45 enum class LightType
46 {
50
52 POINT = 1,
53
55 SPOT = 2,
56
59 };
60
64 {
66 public: Light();
67
74 public: Errors Load(ElementPtr _sdf);
75
78 public: LightType Type() const;
79
82 public: void SetType(const LightType _type);
83
86 public: std::string Name() const;
87
90 public: void SetName(const std::string &_name);
91
97 public: const gz::math::Pose3d &RawPose() const;
98
102 public: void SetRawPose(const gz::math::Pose3d &_pose);
103
108 public: const std::string &PoseRelativeTo() const;
109
114 public: void SetPoseRelativeTo(const std::string &_frame);
115
120
123 public: bool CastShadows() const;
124
127 public: void SetCastShadows(const bool _cast);
128
131 public: bool LightOn() const;
132
135 public: void SetLightOn(const bool _isLightOn);
136
139 public: bool Visualize() const;
140
143 public: void SetVisualize(const bool _visualize);
144
147 public: double Intensity() const;
148
151 public: void SetIntensity(const double _intensity);
152
157 public: gz::math::Color Diffuse() const;
158
163 public: void SetDiffuse(const gz::math::Color &_color);
164
169 public: gz::math::Color Specular() const;
170
175 public: void SetSpecular(const gz::math::Color &_color);
176
179 public: double AttenuationRange() const;
180
183 public: void SetAttenuationRange(const double _range);
184
189 public: double LinearAttenuationFactor() const;
190
195 public: void SetLinearAttenuationFactor(const double _factor);
196
201 public: double ConstantAttenuationFactor() const;
202
207 public: void SetConstantAttenuationFactor(const double _factor);
208
212 public: double QuadraticAttenuationFactor() const;
213
217 public: void SetQuadraticAttenuationFactor(const double _factor);
218
223 public: gz::math::Vector3d Direction() const;
224
228 public: void SetDirection(const gz::math::Vector3d &_dir);
229
233 public: gz::math::Angle SpotInnerAngle() const;
234
238 public: void SetSpotInnerAngle(const gz::math::Angle &_angle);
239
243 public: gz::math::Angle SpotOuterAngle() const;
244
248 public: void SetSpotOuterAngle(const gz::math::Angle &_angle);
249
255 public: double SpotFalloff() const;
256
262 public: void SetSpotFalloff(const double _falloff);
263
268 public: sdf::ElementPtr Element() const;
269
272 private: void CopyFrom(const Light &_light);
273
278 private: void SetXmlParentName(const std::string &_xmlParentName);
279
284 private: void SetPoseRelativeToGraph(
286
292 public: sdf::ElementPtr ToElement() const;
293
300 public: sdf::ElementPtr ToElement(sdf::Errors &_errors) const;
301
306 friend class Link;
307 friend class World;
308
310 GZ_UTILS_IMPL_PTR(dataPtr)
311 };
312 }
313}
314#endif
Provides a description of a light source.
Definition Light.hh:64
void SetAttenuationRange(const double _range)
Set the range of the light source in meters.
Light()
Default constructor.
Errors Load(ElementPtr _sdf)
Load the light based on a element pointer.
friend class Link
Allow Link::SetPoseRelativeToGraph or World::Load to call SetXmlParentName and SetPoseRelativeToGraph...
Definition Light.hh:306
void SetCastShadows(const bool _cast)
Set whether the light casts shadows.
bool LightOn() const
Get if the light is on.
bool CastShadows() const
Get whether the light casts shadows.
sdf::ElementPtr Element() const
Get a pointer to the SDF element that was used during load.
void SetSpotOuterAngle(const gz::math::Angle &_angle)
Set the angle covered by the outer cone.
double Intensity() const
Get the light intensity.
void SetSpotFalloff(const double _falloff)
Set the rate of falloff between the inner and outer cones.
void SetIntensity(const double _intensity)
Set the light intensity.
void SetType(const LightType _type)
Set the light type.
std::string Name() const
Get the name of the light.
void SetName(const std::string &_name)
Set the name of the light.
LightType Type() const
Get the light type.
sdf::ElementPtr ToElement() const
Create and return an SDF element filled with data from this light object.
void SetLightOn(const bool _isLightOn)
Set if the light is ON/OFF.
gz::math::Angle SpotOuterAngle() const
Get the angle covered by the outer cone.
gz::math::Vector3d Direction() const
Get the direction of the light source.
double ConstantAttenuationFactor() const
Get the constant attenuation factor.
sdf::SemanticPose SemanticPose() const
Get SemanticPose object of this object to aid in resolving poses.
friend class World
Definition Light.hh:307
double SpotFalloff() const
Get the rate of falloff between the inner and outer cones.
void SetConstantAttenuationFactor(const double _factor)
Set the constant attenuation factor.
double QuadraticAttenuationFactor() const
Get the quadratic attenuation factor which adds a curvature to the attenuation.
sdf::ElementPtr ToElement(sdf::Errors &_errors) const
Create and return an SDF element filled with data from this light object.
gz::math::Angle SpotInnerAngle() const
Get the angle covered by the bright inner cone.
double AttenuationRange() const
Get the range of the light source in meters.
void SetRawPose(const gz::math::Pose3d &_pose)
Set the pose of the light.
const gz::math::Pose3d & RawPose() const
Get the pose of the light.
void SetSpecular(const gz::math::Color &_color)
Set the specular color.
bool Visualize() const
Whether light visualization in the GUI is enabled.
void SetLinearAttenuationFactor(const double _factor)
Set the linear attenuation factor.
void SetDiffuse(const gz::math::Color &_color)
Set the diffuse color.
void SetQuadraticAttenuationFactor(const double _factor)
Set the quadratic attenuation factor which adds a curvature to the attenuation.
gz::math::Color Diffuse() const
Get the diffuse color.
gz::math::Color Specular() const
Get the specular color.
void SetSpotInnerAngle(const gz::math::Angle &_angle)
Set the angle covered by the bright inner cone.
const std::string & PoseRelativeTo() const
Get the name of the coordinate frame relative to which this object's pose is expressed.
void SetPoseRelativeTo(const std::string &_frame)
Set the name of the coordinate frame relative to which this object's pose is expressed.
void SetVisualize(const bool _visualize)
Set whether light visualization in the GUI is enabled.
double LinearAttenuationFactor() const
Get the linear attenuation factor.
void SetDirection(const gz::math::Vector3d &_dir)
Set the direction of the light source.
Definition Collision.hh:44
SemanticPose is a data structure that can be used by different DOM objects to resolve poses on a Pose...
Definition SemanticPose.hh:55
Definition Actor.hh:37
LightType
The set of light types.
Definition Light.hh:46
@ SPOT
A spot light source.
Definition Light.hh:55
@ POINT
A point light source.
Definition Light.hh:52
@ DIRECTIONAL
A directional light source.
Definition Light.hh:58
std::vector< Error > Errors
A vector of Error.
Definition Types.hh:80
@ INVALID
Invalid frame.
Definition ForceTorque.hh:36
std::shared_ptr< Element > ElementPtr
Definition Element.hh:55
namespace for Simulation Description Format parser
Definition Actor.hh:35
#define SDFORMAT_VISIBLE
Use to represent "symbol visible" if supported.
Definition system_util.hh:25