Package: blender-ogrexml-next-2.3 Source: ogre-next-2.3 Version: 2.3.1-10osrf~resolute Architecture: all Maintainer: Debian Games Team Installed-Size: 476 Depends: blender Homepage: http://ogre3d.org/ Priority: optional Section: graphics Filename: pool/main/o/ogre-next-2.3/blender-ogrexml-next-2.3_2.3.1-10osrf~resolute_all.deb Size: 166352 SHA256: ceaf65af1204a3d33b0213901e178c46f9a164ec9e528474fa37c82764bd886d SHA1: 003098178898117d32d36669dab63565e053e5c2 MD5sum: f8859d2401cdfe0f25bf0e4f6d256b7c Description: Blender Exporter for OGRE OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes. . This package contains the Blender exporter for OGRE. Package: libzenohcpp-dev Architecture: all Priority: optional Section: devel Filename: pool/main/libz/libzenohcpp-dev/libzenohcpp-dev_1.8.0_all.deb Size: 65832 SHA256: 73620ef3e127e4cbc7a3d73356a959985bdbd6e13197a28236ad2009ae95e21b SHA1: 567338a13786c0d5a87a30fdccae4c69c1c2e76e MD5sum: 91501816e6f4a3fd72b48e3ac3a5abad Description: C++ bindings for Zenoh Homepage: https://github.com/eclipse-zenoh/zenoh-cpp Maintainer: ZettaScale Zenoh Team, Version: 1.8.0 Installed-Size: 507 Package: ogre-next-2.3-doc Source: ogre-next-2.3 Version: 2.3.1-10osrf~resolute Architecture: all Maintainer: Debian Games Team Installed-Size: 205799 Depends: libjs-jquery Homepage: http://ogre3d.org/ Priority: optional Section: doc Filename: pool/main/o/ogre-next-2.3/ogre-next-2.3-doc_2.3.1-10osrf~resolute_all.deb Size: 34379604 SHA256: 8406ebb4d07c5e510b460c1ea01f1d73fd3fc4030dd1c0ff5172455138f0dd82 SHA1: ddcea7ef871019034dd4854ba1b7586b75b5722c MD5sum: c2e2bda116d4a41fbee0291844e72310 Description: 3D Object-Oriented Graphics Rendering Engine (documentation) OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes. . This package contains the documentation.