OGRE  2.1.0unstable
Object-Oriented Graphics Rendering Engine
Ogre::GLSLProgram Class Referenceabstract

C++ encapsulation of GLSL program object. More...

#include <OgreGLSLProgram.h>

+ Inheritance diagram for Ogre::GLSLProgram:

Classes

class  CmdAttach
 Command object for attaching another GLSL Program. More...
 
class  CmdColumnMajorMatrices
 Command object for setting matrix packing in column-major order. More...
 
class  CmdInputOperationType
 Command object for setting the input operation type (geometry shader only) More...
 
class  CmdMaxOutputVertices
 Command object for setting the maximum output vertices (geometry shader only) More...
 
class  CmdOutputOperationType
 Command object for setting the output operation type (geometry shader only) More...
 
class  CmdPreprocessorDefines
 Command object for setting macro defines. More...
 

Public Types

enum  LoadingState {
  LOADSTATE_UNLOADED, LOADSTATE_LOADING, LOADSTATE_LOADED, LOADSTATE_UNLOADING,
  LOADSTATE_PREPARED, LOADSTATE_PREPARING
}
 Enum identifying the loading state of the resource. More...
 

Public Member Functions

 GLSLProgram (GLSLShader *vertexProgram, GLSLShader *hullProgram, GLSLShader *domainProgram, GLSLShader *geometryProgram, GLSLShader *fragmentProgram, GLSLShader *computeProgram)
 Constructor should only be used by GLSLMonolithicProgramManager and GLSLSeparableProgramManager. More...
 
 GLSLProgram (ResourceManager *creator, const String &name, ResourceHandle handle, const String &group, bool isManual, ManualResourceLoader *loader)
 
virtual ~GLSLProgram (void)
 
 ~GLSLProgram ()
 
virtual void _dirtyState ()
 Manually mark the state of this resource as having been changed. More...
 
virtual void _fireLoadingComplete (bool wasBackgroundLoaded)
 Firing of loading complete event. More...
 
virtual void _firePreparingComplete (bool wasBackgroundLoaded)
 Firing of preparing complete event. More...
 
virtual void _fireUnloadingComplete (void)
 Firing of unloading complete event. More...
 
GpuProgram_getBindingDelegate (void)
 Returns the GpuProgram which should be bound to the pipeline. More...
 
virtual void _notifyOrigin (const String &origin)
 Notify this resource of it's origin. More...
 
virtual void activate (void)=0
 Makes a program object active by making sure it is linked and then putting it in use. More...
 
virtual void addListener (Listener *lis)
 Register a listener on this resource. More...
 
void attachChildShader (const String &name)
 Attach another GLSL Shader to this one. More...
 
void attachToProgramObject (const GLuint programObject)
 
virtual size_t calculateSize (void) const
 Calculate the size of a resource; this will only be called after 'load'. More...
 
virtual void changeGroupOwnership (const String &newGroup)
 Change the resource group ownership of a Resource. More...
 
bool compile (const bool checkErrors=false)
 Compile source into shader object. More...
 
virtual void copyParametersTo (StringInterface *dest) const
 Method for copying this object's parameters to another object. More...
 
GpuProgramParametersSharedPtr createParameters (void)
 Overridden from GpuProgram. More...
 
void detachFromProgramObject (const GLuint programObject)
 
virtual void escalateLoading ()
 Escalates the loading of a background loaded resource. More...
 
virtual void extractLayoutQualifiers (void)
 Finds layout qualifiers in the shader source and sets attribute indices appropriately. More...
 
String getAttachedShaderNames () const
 
virtual GLint getAttributeIndex (VertexElementSemantic semantic, uint index)
 Get the index of a non-standard attribute bound in the linked code. More...
 
bool getBuildParametersFromReflection (void) const
 
bool getColumnMajorMatrices (void) const
 Gets whether matrix packed in column-major order. More...
 
virtual Vector3 getComputeGroupDimensions (void) const
 Returns the number of process groups dispatched by this compute program. More...
 
GLSLShadergetComputeShader () const
 
const GpuNamedConstantsgetConstantDefinitions () const
 Get the full list of GpuConstantDefinition instances. More...
 
virtual ResourceManagergetCreator (void)
 Gets the manager which created this resource. More...
 
virtual GpuProgramParametersSharedPtr getDefaultParameters (void)
 Get a reference to the default parameters which are to be used for all uses of this program. More...
 
GLSLShadergetDomainShader () const
 
bool getEnableIncludeHeader (void) const
 
GLSLShadergetFragmentShader () const
 
GLSLShadergetGeometryShader () const
 
GLuint getGLProgramHandle (void) const
 Get the GL Handle for the program object. More...
 
GLuint getGLProgramHandle () const
 
GLuint getGLShaderHandle () const
 
virtual const StringgetGroup (void) const
 Gets the group which this resource is a member of. More...
 
virtual ResourceHandle getHandle (void) const
 
GLSLShadergetHullShader () const
 
virtual RenderOperation::OperationType getInputOperationType (void) const
 Returns the operation type that this geometry program expects to receive as input. More...
 
const StringgetLanguage (void) const
 Overridden from GpuProgram. More...
 
virtual LoadingState getLoadingState () const
 Returns the current loading state. More...
 
virtual const StringgetManualNamedConstantsFile () const
 Gets the name of a file from which to load named parameters mapping for a program which would not be able to derive named parameters itself. More...
 
virtual int getMaxOutputVertices (void) const
 Returns the maximum number of vertices that this geometry program can output in a single run. More...
 
virtual const StringgetName (void) const
 Gets resource name. More...
 
virtual ushort getNumberOfPosesIncluded (void) const
 Returns the number of simultaneous poses the vertex program can blend, for use in pose animation. More...
 
virtual const StringgetOrigin (void) const
 Get the origin of this resource, e.g. More...
 
virtual RenderOperation::OperationType getOutputOperationType (void) const
 Returns the operation type that this geometry program will emit. More...
 
ParamDictionarygetParamDictionary (void)
 Retrieves the parameter dictionary for this class. More...
 
const ParamDictionarygetParamDictionary (void) const
 
virtual String getParameter (const String &name) const
 Generic parameter retrieval method. More...
 
const ParameterListgetParameters (void) const
 Retrieves a list of parameters valid for this object. More...
 
bool getPassFogStates (void) const
 Returns whether a fragment program wants fog state to be passed through fixed pipeline low level API rendering calls (default true, subclasses can override) More...
 
bool getPassSurfaceAndLightStates (void) const
 Returns whether a vertex program wants light and material states to be passed through fixed pipeline low level API rendering calls (default false, subclasses can override) More...
 
bool getPassTransformStates (void) const
 Overridden. More...
 
const StringgetPreprocessorDefines (void) const
 Sets the preprocessor defines use to compile the program. More...
 
virtual size_t getSize (void) const
 Retrieves info about the size of the resource. More...
 
virtual const StringgetSource (void) const
 Gets the assembler source for this program. More...
 
virtual const StringgetSourceFile (void) const
 Gets the name of the file used as source for this program. More...
 
virtual size_t getStateCount () const
 Returns the number of times this resource has changed state, which generally means the number of times it has been loaded. More...
 
virtual const StringgetSyntaxCode (void) const
 Gets the syntax code for this program e.g. More...
 
virtual GpuProgramType getType (void) const
 Get the program type. More...
 
GL3PlusOldVertexArrayObjectgetVertexArrayObject ()
 
GLSLShadergetVertexShader () const
 
virtual bool hasCompileError (void) const
 Did this program encounter a compile error when loading? More...
 
virtual bool hasDefaultParameters (void) const
 Returns true if default parameters have been set up. More...
 
virtual bool isAdjacencyInfoRequired (void) const
 Returns whether this geometry program requires adjacency information from the input primitives. More...
 
bool isAttributeValid (VertexElementSemantic semantic, uint index)
 Is a non-standard attribute bound in the linked code? More...
 
virtual bool isBackgroundLoaded (void) const
 Returns whether this Resource has been earmarked for background loading. More...
 
virtual bool isLoaded (void) const
 Returns true if the Resource has been loaded, false otherwise. More...
 
virtual bool isLoading () const
 Returns whether the resource is currently in the process of background loading. More...
 
virtual bool isManuallyLoaded (void) const
 Is this resource manually loaded? More...
 
virtual bool isMorphAnimationIncluded (void) const
 Returns whether a vertex program includes the required instructions to perform morph animation. More...
 
virtual bool isPoseAnimationIncluded (void) const
 Returns whether a vertex program includes the required instructions to perform pose animation. More...
 
virtual bool isPrepared (void) const
 Returns true if the Resource has been prepared, false otherwise. More...
 
virtual bool isReloadable (void) const
 Returns true if the Resource is reloadable, false otherwise. More...
 
bool isSkeletalAnimationIncluded (void) const
 Returns whether the linked program includes the required instructions to perform skeletal animation. More...
 
virtual bool isSupported (void) const
 Returns whether this program can be supported on the current renderer and hardware. More...
 
virtual bool isVertexTextureFetchRequired (void) const
 Returns whether this vertex program requires support for vertex texture fetch from the hardware. More...
 
virtual void load (bool backgroundThread=false)
 Loads the resource, if it is not already. More...
 
void operator delete (void *ptr)
 
void operator delete (void *ptr, void *)
 
void operator delete (void *ptr, const char *, int, const char *)
 
void operator delete[] (void *ptr)
 
void operator delete[] (void *ptr, const char *, int, const char *)
 
void * operator new (size_t sz, const char *file, int line, const char *func)
 operator new, with debug line info More...
 
void * operator new (size_t sz)
 
void * operator new (size_t sz, void *ptr)
 placement operator new More...
 
void * operator new[] (size_t sz, const char *file, int line, const char *func)
 array operator new, with debug line info More...
 
void * operator new[] (size_t sz)
 
virtual void prepare (bool backgroundThread=false)
 Prepares the resource for load, if it is not already. More...
 
virtual void reload (void)
 Reloads the resource, if it is already loaded. More...
 
virtual void removeListener (Listener *lis)
 Remove a listener on this resource. More...
 
virtual void resetCompileError (void)
 Reset a compile error if it occurred, allowing the load to be retried. More...
 
virtual void setAdjacencyInfoRequired (bool r)
 Sets whether this geometry program requires adjacency information from the input primitives. More...
 
virtual void setBackgroundLoaded (bool bl)
 Tells the resource whether it is background loaded or not. More...
 
void setBuildParametersFromReflection (bool buildParams)
 
void setColumnMajorMatrices (bool columnMajor)
 Sets whether matrix packing in column-major order. More...
 
virtual void setComputeGroupDimensions (Vector3 dimensions)
 Sets the number of process groups dispatched by this compute program. More...
 
void setEnableIncludeHeader (bool bEnable)
 Whether we should parse the source code looking for include files and embedding the file. More...
 
virtual void setInputOperationType (RenderOperation::OperationType operationType)
 Sets the operation type that this geometry program expects to receive. More...
 
virtual void setManuallyLoaded (bool isManual)
 Set "Is this resource manually loaded?". More...
 
virtual void setManualNamedConstants (const GpuNamedConstants &namedConstants)
 Allows you to manually provide a set of named parameter mappings to a program which would not be able to derive named parameters itself. More...
 
virtual void setManualNamedConstantsFile (const String &paramDefFile)
 Specifies the name of a file from which to load named parameters mapping for a program which would not be able to derive named parameters itself. More...
 
virtual void setMaxOutputVertices (int maxOutputVertices)
 Set the maximum number of vertices that a single run of this geometry program can emit. More...
 
virtual void setMorphAnimationIncluded (bool included)
 Sets whether a vertex program includes the required instructions to perform morph animation. More...
 
virtual void setOutputOperationType (RenderOperation::OperationType operationType)
 Set the operation type that this geometry program will emit. More...
 
virtual bool setParameter (const String &name, const String &value)
 Generic parameter setting method. More...
 
virtual void setParameterList (const NameValuePairList &paramList)
 Generic multiple parameter setting method. More...
 
virtual void setPoseAnimationIncluded (ushort poseCount)
 Sets whether a vertex program includes the required instructions to perform pose animation. More...
 
void setPreprocessorDefines (const String &defines)
 Sets the preprocessor defines use to compile the program. More...
 
void setSkeletalAnimationIncluded (bool included)
 Sets whether the linked program includes the required instructions to perform skeletal animation. More...
 
virtual void setSource (const String &source)
 Sets the source assembly for this program from an in-memory string. More...
 
virtual void setSource (const String &source, const String &debugFilename)
 Sets the source assembly for this program from an in-memory string, while providing a path to a file, which can be needed/useful for debugging shaders (i.e. More...
 
virtual void setSourceFile (const String &filename)
 Sets the filename of the source assembly for this program. More...
 
virtual void setSyntaxCode (const String &syntax)
 Sets the syntax code for this program e.g. More...
 
virtual void setToLoaded (void)
 Change the Resource loading state to loaded. More...
 
virtual void setType (GpuProgramType t)
 Set the program type (only valid before load) More...
 
virtual void setUniformBlockBinding (const char *blockName, uint32 bindingSlot)
 For GL only. Program must be bound when calling. More...
 
virtual void setVertexTextureFetchRequired (bool r)
 Sets whether this vertex program requires support for vertex texture fetch from the hardware. More...
 
virtual void touch (void)
 'Touches' the resource to indicate it has been used. More...
 
virtual void unload (void)
 Unloads the resource; this is not permanent, the resource can be reloaded later if required. More...
 
virtual void updatePassIterationUniforms (GpuProgramParametersSharedPtr params)=0
 Updates program object uniforms using data from pass iteration GpuProgramParameters. More...
 
virtual void updateUniformBlocks (GpuProgramParametersSharedPtr params, uint16 mask, GpuProgramType fromProgType)=0
 Updates program object uniform blocks using data from GpuProgramParameters. More...
 
virtual void updateUniforms (GpuProgramParametersSharedPtr params, uint16 mask, GpuProgramType fromProgType)=0
 Updates program object uniforms using data from GpuProgramParameters. More...
 

Static Public Member Functions

static void cleanupDictionary ()
 Cleans up the static 'msDictionary' required to reset Ogre, otherwise the containers are left with invalid pointers, which will lead to a crash as soon as one of the ResourceManager implementers (e.g. More...
 

Public Attributes

GLint mBaseInstanceLocation
 
 OGRE_AUTO_MUTEX
 

Static Public Attributes

static CmdEnableIncludeHeader msEnableIncludeHeaderCmd
 

Detailed Description

C++ encapsulation of GLSL program object.

Specialisation of HighLevelGpuProgram to provide support for OpenGL Shader Language (GLSL).

Remarks
GLSL has no target assembler or entry point specification like DirectX 9 HLSL. Vertex and Fragment shaders only have one entry point called "main". When a shader is compiled, microcode is generated but can not be accessed by the application. GLSL also does not provide assembler low level output after compiling. The GL Render system assumes that the Gpu program is a GL Gpu program so GLSLProgram will create a GLSLGpuProgram that is subclassed from GLGpuProgram for the low level implementation. The GLSLProgram class will create a shader object and compile the source but will not create a program object. It's up to GLSLGpuProgram class to request a program object to link the shader object to.
Note
GLSL supports multiple modular shader objects that can be attached to one program object to form a single shader. This is supported through the "attach" material script command. All the modules to be attached are listed on the same line as the attach command separated by white space.

Member Enumeration Documentation

◆ LoadingState

Enum identifying the loading state of the resource.

Enumerator
LOADSTATE_UNLOADED 

Not loaded.

LOADSTATE_LOADING 

Loading is in progress.

LOADSTATE_LOADED 

Fully loaded.

LOADSTATE_UNLOADING 

Currently unloading.

LOADSTATE_PREPARED 

Fully prepared.

LOADSTATE_PREPARING 

Preparing is in progress.

Constructor & Destructor Documentation

◆ GLSLProgram() [1/2]

Ogre::GLSLProgram::GLSLProgram ( GLSLShader vertexProgram,
GLSLShader hullProgram,
GLSLShader domainProgram,
GLSLShader geometryProgram,
GLSLShader fragmentProgram,
GLSLShader computeProgram 
)

Constructor should only be used by GLSLMonolithicProgramManager and GLSLSeparableProgramManager.

◆ ~GLSLProgram() [1/2]

virtual Ogre::GLSLProgram::~GLSLProgram ( void  )
virtual

◆ GLSLProgram() [2/2]

Ogre::GLSLProgram::GLSLProgram ( ResourceManager creator,
const String name,
ResourceHandle  handle,
const String group,
bool  isManual,
ManualResourceLoader loader 
)

◆ ~GLSLProgram() [2/2]

Ogre::GLSLProgram::~GLSLProgram ( )

Member Function Documentation

◆ _dirtyState()

virtual void Ogre::Resource::_dirtyState ( )
virtualinherited

Manually mark the state of this resource as having been changed.

Remarks
You only need to call this from outside if you explicitly want derived objects to think this object has changed.
See also
getStateCount.

◆ _fireLoadingComplete()

virtual void Ogre::Resource::_fireLoadingComplete ( bool  wasBackgroundLoaded)
virtualinherited

Firing of loading complete event.

Remarks
You should call this from the thread that runs the main frame loop to avoid having to make the receivers of this event thread-safe. If you use Ogre's built in frame loop you don't need to call this yourself.
Parameters
wasBackgroundLoadedWhether this was a background loaded event

◆ _firePreparingComplete()

virtual void Ogre::Resource::_firePreparingComplete ( bool  wasBackgroundLoaded)
virtualinherited

Firing of preparing complete event.

Remarks
You should call this from the thread that runs the main frame loop to avoid having to make the receivers of this event thread-safe. If you use Ogre's built in frame loop you don't need to call this yourself.
Parameters
wasBackgroundLoadedWhether this was a background loaded event

◆ _fireUnloadingComplete()

virtual void Ogre::Resource::_fireUnloadingComplete ( void  )
virtualinherited

Firing of unloading complete event.

Remarks
You should call this from the thread that runs the main frame loop to avoid having to make the receivers of this event thread-safe. If you use Ogre's built in frame loop you don't need to call this yourself.

◆ _getBindingDelegate()

GpuProgram* Ogre::HighLevelGpuProgram::_getBindingDelegate ( void  )
inlinevirtualinherited

Returns the GpuProgram which should be bound to the pipeline.

Remarks
This method is simply to allow some subclasses of GpuProgram to delegate the program which is bound to the pipeline to a delegate, if required.

Reimplemented from Ogre::GpuProgram.

Reimplemented in Ogre::GLSLShader, and Ogre::UnifiedHighLevelGpuProgram.

References Ogre::SharedPtr< T >::getPointer().

◆ _notifyOrigin()

virtual void Ogre::Resource::_notifyOrigin ( const String origin)
inlinevirtualinherited

Notify this resource of it's origin.

◆ activate()

virtual void Ogre::GLSLProgram::activate ( void  )
pure virtual

Makes a program object active by making sure it is linked and then putting it in use.

Implemented in Ogre::GLSLSeparableProgram, and Ogre::GLSLMonolithicProgram.

◆ addListener()

virtual void Ogre::Resource::addListener ( Listener lis)
virtualinherited

Register a listener on this resource.

See also
Resource::Listener

Reimplemented in Ogre::UnifiedHighLevelGpuProgram.

◆ attachChildShader()

void Ogre::GLSLProgram::attachChildShader ( const String name)

Attach another GLSL Shader to this one.

◆ attachToProgramObject()

void Ogre::GLSLProgram::attachToProgramObject ( const GLuint  programObject)

◆ calculateSize()

virtual size_t Ogre::HighLevelGpuProgram::calculateSize ( void  ) const
virtualinherited

Calculate the size of a resource; this will only be called after 'load'.

Reimplemented from Ogre::GpuProgram.

Reimplemented in Ogre::GLSLShader, and Ogre::UnifiedHighLevelGpuProgram.

◆ changeGroupOwnership()

virtual void Ogre::Resource::changeGroupOwnership ( const String newGroup)
virtualinherited

Change the resource group ownership of a Resource.

Remarks
This method is generally reserved for internal use, although if you really know what you're doing you can use it to move this resource from one group to another.
Parameters
newGroupName of the new group

◆ cleanupDictionary()

static void Ogre::StringInterface::cleanupDictionary ( )
staticinherited

Cleans up the static 'msDictionary' required to reset Ogre, otherwise the containers are left with invalid pointers, which will lead to a crash as soon as one of the ResourceManager implementers (e.g.

MaterialManager) initializes.

◆ compile()

bool Ogre::GLSLProgram::compile ( const bool  checkErrors = false)

Compile source into shader object.

◆ copyParametersTo()

virtual void Ogre::StringInterface::copyParametersTo ( StringInterface dest) const
inlinevirtualinherited

Method for copying this object's parameters to another object.

Remarks
This method takes the values of all the object's parameters and tries to set the same values on the destination object. This provides a completely type independent way to copy parameters to other objects. Note that because of the String manipulation involved, this should not be regarded as an efficient process and should be saved for times outside of the rendering loop.
Any unrecognised parameters will be ignored as with setParameter method.
Parameters
destPointer to object to have it's parameters set the same as this object.

References Ogre::StringInterface::setParameter().

◆ createParameters()

GpuProgramParametersSharedPtr Ogre::GLSLProgram::createParameters ( void  )
virtual

Overridden from GpuProgram.

Reimplemented from Ogre::HighLevelGpuProgram.

◆ detachFromProgramObject()

void Ogre::GLSLProgram::detachFromProgramObject ( const GLuint  programObject)

◆ escalateLoading()

virtual void Ogre::Resource::escalateLoading ( )
virtualinherited

Escalates the loading of a background loaded resource.

Remarks
If a resource is set to load in the background, but something needs it before it's been loaded, there could be a problem. If the user of this resource really can't wait, they can escalate the loading which basically pulls the loading into the current thread immediately. If the resource is already being loaded but just hasn't quite finished then this method will simply wait until the background load is complete.

Reimplemented in Ogre::UnifiedHighLevelGpuProgram.

◆ extractLayoutQualifiers()

virtual void Ogre::GLSLProgram::extractLayoutQualifiers ( void  )
virtual

Finds layout qualifiers in the shader source and sets attribute indices appropriately.

◆ getAttachedShaderNames()

String Ogre::GLSLProgram::getAttachedShaderNames ( ) const
inline

◆ getAttributeIndex()

virtual GLint Ogre::GLSLProgram::getAttributeIndex ( VertexElementSemantic  semantic,
uint  index 
)
virtual

Get the index of a non-standard attribute bound in the linked code.

Reimplemented in Ogre::GLSLSeparableProgram.

◆ getBuildParametersFromReflection()

bool Ogre::GpuProgram::getBuildParametersFromReflection ( void  ) const
inlineinherited

◆ getColumnMajorMatrices()

bool Ogre::GLSLProgram::getColumnMajorMatrices ( void  ) const
inline

Gets whether matrix packed in column-major order.

◆ getComputeGroupDimensions()

virtual Vector3 Ogre::GpuProgram::getComputeGroupDimensions ( void  ) const
inlinevirtualinherited

Returns the number of process groups dispatched by this compute program.

◆ getComputeShader()

GLSLShader* Ogre::GLSLProgram::getComputeShader ( ) const
inline

◆ getConstantDefinitions()

const GpuNamedConstants& Ogre::HighLevelGpuProgram::getConstantDefinitions ( ) const
virtualinherited

Get the full list of GpuConstantDefinition instances.

Note
Only available if this parameters object has named parameters.

Reimplemented from Ogre::GpuProgram.

◆ getCreator()

virtual ResourceManager* Ogre::Resource::getCreator ( void  )
inlinevirtualinherited

Gets the manager which created this resource.

◆ getDefaultParameters()

virtual GpuProgramParametersSharedPtr Ogre::GpuProgram::getDefaultParameters ( void  )
virtualinherited

Get a reference to the default parameters which are to be used for all uses of this program.

Remarks
A program can be set up with a list of default parameters, which can save time when using a program many times in a material with roughly the same settings. By retrieving the default parameters and populating it with the most used options, any new parameter objects created from this program afterwards will automatically include the default parameters; thus users of the program need only change the parameters which are unique to their own usage of the program.

Reimplemented in Ogre::UnifiedHighLevelGpuProgram.

◆ getDomainShader()

GLSLShader* Ogre::GLSLProgram::getDomainShader ( ) const
inline

◆ getEnableIncludeHeader()

bool Ogre::HighLevelGpuProgram::getEnableIncludeHeader ( void  ) const
inherited

◆ getFragmentShader()

GLSLShader* Ogre::GLSLProgram::getFragmentShader ( ) const
inline

◆ getGeometryShader()

GLSLShader* Ogre::GLSLProgram::getGeometryShader ( ) const
inline

◆ getGLProgramHandle() [1/2]

GLuint Ogre::GLSLProgram::getGLProgramHandle ( void  ) const
inline

Get the GL Handle for the program object.

◆ getGLProgramHandle() [2/2]

GLuint Ogre::GLSLProgram::getGLProgramHandle ( ) const
inline

◆ getGLShaderHandle()

GLuint Ogre::GLSLProgram::getGLShaderHandle ( ) const
inline

◆ getGroup()

virtual const String& Ogre::Resource::getGroup ( void  ) const
inlinevirtualinherited

Gets the group which this resource is a member of.

Reimplemented in Ogre::v1::OldSkeletonInstance.

◆ getHandle()

virtual ResourceHandle Ogre::Resource::getHandle ( void  ) const
inlinevirtualinherited

Reimplemented in Ogre::v1::OldSkeletonInstance.

◆ getHullShader()

GLSLShader* Ogre::GLSLProgram::getHullShader ( ) const
inline

◆ getInputOperationType()

virtual RenderOperation::OperationType Ogre::GLSLProgram::getInputOperationType ( void  ) const
inlinevirtual

Returns the operation type that this geometry program expects to receive as input.

◆ getLanguage()

const String& Ogre::GLSLProgram::getLanguage ( void  ) const
virtual

Overridden from GpuProgram.

Reimplemented from Ogre::GpuProgram.

◆ getLoadingState()

virtual LoadingState Ogre::Resource::getLoadingState ( ) const
inlinevirtualinherited

Returns the current loading state.

Reimplemented in Ogre::UnifiedHighLevelGpuProgram.

References Ogre::AtomicScalar< T >::get().

◆ getManualNamedConstantsFile()

virtual const String& Ogre::GpuProgram::getManualNamedConstantsFile ( ) const
inlinevirtualinherited

Gets the name of a file from which to load named parameters mapping for a program which would not be able to derive named parameters itself.

◆ getMaxOutputVertices()

virtual int Ogre::GLSLProgram::getMaxOutputVertices ( void  ) const
inlinevirtual

Returns the maximum number of vertices that this geometry program can output in a single run.

◆ getName()

virtual const String& Ogre::Resource::getName ( void  ) const
inlinevirtualinherited

Gets resource name.

Reimplemented in Ogre::v1::OldSkeletonInstance.

Referenced by Ogre::GpuProgramUsage::getProgramName().

◆ getNumberOfPosesIncluded()

virtual ushort Ogre::GpuProgram::getNumberOfPosesIncluded ( void  ) const
inlinevirtualinherited

Returns the number of simultaneous poses the vertex program can blend, for use in pose animation.

Reimplemented in Ogre::UnifiedHighLevelGpuProgram.

◆ getOrigin()

virtual const String& Ogre::Resource::getOrigin ( void  ) const
inlinevirtualinherited

Get the origin of this resource, e.g.

a script file name.

Remarks
This property will only contain something if the creator of this resource chose to populate it. Script loaders are advised to populate it.

◆ getOutputOperationType()

virtual RenderOperation::OperationType Ogre::GLSLProgram::getOutputOperationType ( void  ) const
inlinevirtual

Returns the operation type that this geometry program will emit.

◆ getParamDictionary() [1/2]

ParamDictionary* Ogre::StringInterface::getParamDictionary ( void  )
inlineinherited

Retrieves the parameter dictionary for this class.

Remarks
Only valid to call this after createParamDictionary.
Returns
Pointer to ParamDictionary shared by all instances of this class which you can add parameters to, retrieve parameters etc.

◆ getParamDictionary() [2/2]

const ParamDictionary* Ogre::StringInterface::getParamDictionary ( void  ) const
inlineinherited

◆ getParameter()

virtual String Ogre::StringInterface::getParameter ( const String name) const
inlinevirtualinherited

Generic parameter retrieval method.

Remarks
Call this method with the name of a parameter to retrieve a string-format value of the parameter in question. If in doubt, check the parameter definition in the list returned from getParameters for the type of this parameter. If you like you can use StringConverter to convert this string back into a native type.
Parameters
nameThe name of the parameter to get
Returns
String value of parameter, blank if not found

References Ogre::ParamCommand::doGet().

◆ getParameters()

const ParameterList& Ogre::StringInterface::getParameters ( void  ) const
inherited

Retrieves a list of parameters valid for this object.

Returns
A reference to a static list of ParameterDef objects.

◆ getPassFogStates()

bool Ogre::GLSLProgram::getPassFogStates ( void  ) const
virtual

Returns whether a fragment program wants fog state to be passed through fixed pipeline low level API rendering calls (default true, subclasses can override)

Remarks
On DirectX, shader model 2 and earlier continues to have fixed-function fog applied to it, so fog state is still passed (you should disable fog on the pass if you want to perform fog in the shader). In OpenGL it is also common to be able to access the fixed-function fog state inside the shader.

Reimplemented from Ogre::GpuProgram.

◆ getPassSurfaceAndLightStates()

bool Ogre::GLSLProgram::getPassSurfaceAndLightStates ( void  ) const
virtual

Returns whether a vertex program wants light and material states to be passed through fixed pipeline low level API rendering calls (default false, subclasses can override)

Remarks
Most vertex programs do not need this material information, however GLSL shaders can refer to this material and lighting state so enable this option

Reimplemented from Ogre::GpuProgram.

◆ getPassTransformStates()

bool Ogre::GLSLProgram::getPassTransformStates ( void  ) const
virtual

Overridden.

Reimplemented from Ogre::GpuProgram.

◆ getPreprocessorDefines()

const String& Ogre::GLSLProgram::getPreprocessorDefines ( void  ) const
inline

Sets the preprocessor defines use to compile the program.

◆ getSize()

virtual size_t Ogre::Resource::getSize ( void  ) const
inlinevirtualinherited

Retrieves info about the size of the resource.

Reimplemented in Ogre::UnifiedHighLevelGpuProgram.

◆ getSource()

virtual const String& Ogre::GpuProgram::getSource ( void  ) const
inlinevirtualinherited

Gets the assembler source for this program.

◆ getSourceFile()

virtual const String& Ogre::GpuProgram::getSourceFile ( void  ) const
inlinevirtualinherited

Gets the name of the file used as source for this program.

◆ getStateCount()

virtual size_t Ogre::Resource::getStateCount ( ) const
inlinevirtualinherited

Returns the number of times this resource has changed state, which generally means the number of times it has been loaded.

Objects that build derived data based on the resource can check this value against a copy they kept last time they built this derived data, in order to know whether it needs rebuilding. This is a nice way of monitoring changes without having a tightly-bound callback.

◆ getSyntaxCode()

virtual const String& Ogre::GpuProgram::getSyntaxCode ( void  ) const
inlinevirtualinherited

Gets the syntax code for this program e.g.

arbvp1, fp20, vs_1_1 etc

◆ getType()

virtual GpuProgramType Ogre::GpuProgram::getType ( void  ) const
inlinevirtualinherited

Get the program type.

◆ getVertexArrayObject()

GL3PlusOldVertexArrayObject* Ogre::GLSLProgram::getVertexArrayObject ( )
inline

◆ getVertexShader()

GLSLShader* Ogre::GLSLProgram::getVertexShader ( ) const
inline

◆ hasCompileError()

virtual bool Ogre::GpuProgram::hasCompileError ( void  ) const
inlinevirtualinherited

Did this program encounter a compile error when loading?

Reimplemented in Ogre::UnifiedHighLevelGpuProgram.

◆ hasDefaultParameters()

virtual bool Ogre::GpuProgram::hasDefaultParameters ( void  ) const
inlinevirtualinherited

Returns true if default parameters have been set up.

Reimplemented in Ogre::UnifiedHighLevelGpuProgram.

References Ogre::SharedPtr< T >::isNull().

◆ isAdjacencyInfoRequired()

virtual bool Ogre::GpuProgram::isAdjacencyInfoRequired ( void  ) const
inlinevirtualinherited

Returns whether this geometry program requires adjacency information from the input primitives.

◆ isAttributeValid()

bool Ogre::GLSLProgram::isAttributeValid ( VertexElementSemantic  semantic,
uint  index 
)

Is a non-standard attribute bound in the linked code?

◆ isBackgroundLoaded()

virtual bool Ogre::Resource::isBackgroundLoaded ( void  ) const
inlinevirtualinherited

Returns whether this Resource has been earmarked for background loading.

Remarks
This option only makes sense when you have built Ogre with thread support (OGRE_THREAD_SUPPORT). If a resource has been marked for background loading, then it won't load on demand like normal when load() is called. Instead, it will ignore request to load() except if the caller indicates it is the background loader. Any other users of this resource should check isLoaded(), and if that returns false, don't use the resource and come back later.

Reimplemented in Ogre::UnifiedHighLevelGpuProgram.

◆ isLoaded()

virtual bool Ogre::Resource::isLoaded ( void  ) const
inlinevirtualinherited

Returns true if the Resource has been loaded, false otherwise.

Reimplemented in Ogre::UnifiedHighLevelGpuProgram.

References Ogre::AtomicScalar< T >::get().

◆ isLoading()

virtual bool Ogre::Resource::isLoading ( ) const
inlinevirtualinherited

Returns whether the resource is currently in the process of background loading.

Reimplemented in Ogre::UnifiedHighLevelGpuProgram.

References Ogre::AtomicScalar< T >::get().

◆ isManuallyLoaded()

virtual bool Ogre::Resource::isManuallyLoaded ( void  ) const
inlinevirtualinherited

Is this resource manually loaded?

◆ isMorphAnimationIncluded()

virtual bool Ogre::GpuProgram::isMorphAnimationIncluded ( void  ) const
inlinevirtualinherited

Returns whether a vertex program includes the required instructions to perform morph animation.

Remarks
If this returns true, OGRE will not blend the geometry according to morph animation, it will expect the vertex program to do it.

Reimplemented in Ogre::UnifiedHighLevelGpuProgram.

◆ isPoseAnimationIncluded()

virtual bool Ogre::GpuProgram::isPoseAnimationIncluded ( void  ) const
inlinevirtualinherited

Returns whether a vertex program includes the required instructions to perform pose animation.

Remarks
If this returns true, OGRE will not blend the geometry according to pose animation, it will expect the vertex program to do it.

Reimplemented in Ogre::UnifiedHighLevelGpuProgram.

◆ isPrepared()

virtual bool Ogre::Resource::isPrepared ( void  ) const
inlinevirtualinherited

Returns true if the Resource has been prepared, false otherwise.

References Ogre::AtomicScalar< T >::get().

◆ isReloadable()

virtual bool Ogre::Resource::isReloadable ( void  ) const
inlinevirtualinherited

Returns true if the Resource is reloadable, false otherwise.

Reimplemented in Ogre::UnifiedHighLevelGpuProgram.

◆ isSkeletalAnimationIncluded()

bool Ogre::GLSLProgram::isSkeletalAnimationIncluded ( void  ) const
inlinevirtual

Returns whether the linked program includes the required instructions to perform skeletal animation.

Remarks
If this returns true, OGRE will not blend the geometry according to skeletal animation, it will expect the vertex program to do it.

Reimplemented from Ogre::GpuProgram.

◆ isSupported()

virtual bool Ogre::GpuProgram::isSupported ( void  ) const
virtualinherited

Returns whether this program can be supported on the current renderer and hardware.

Reimplemented in Ogre::D3D11HLSLProgram, Ogre::D3D9HLSLProgram, and Ogre::UnifiedHighLevelGpuProgram.

◆ isVertexTextureFetchRequired()

virtual bool Ogre::GpuProgram::isVertexTextureFetchRequired ( void  ) const
inlinevirtualinherited

Returns whether this vertex program requires support for vertex texture fetch from the hardware.

Reimplemented in Ogre::UnifiedHighLevelGpuProgram.

◆ load()

virtual void Ogre::Resource::load ( bool  backgroundThread = false)
virtualinherited

Loads the resource, if it is not already.

Remarks
If the resource is loaded from a file, loading is automatic. If not, if for example this resource gained it's data from procedural calls rather than loading from a file, then this resource will not reload on it's own.
Parameters
backgroundThreadIndicates whether the caller of this method is the background resource loading thread.

Reimplemented in Ogre::UnifiedHighLevelGpuProgram.

◆ operator delete() [1/3]

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete ( void *  ptr)
inlineinherited

◆ operator delete() [2/3]

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete ( void *  ptr,
void *   
)
inlineinherited

◆ operator delete() [3/3]

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete ( void *  ptr,
const char *  ,
int  ,
const char *   
)
inlineinherited

◆ operator delete[]() [1/2]

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete[] ( void *  ptr)
inlineinherited

◆ operator delete[]() [2/2]

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete[] ( void *  ptr,
const char *  ,
int  ,
const char *   
)
inlineinherited

◆ operator new() [1/3]

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new ( size_t  sz,
const char *  file,
int  line,
const char *  func 
)
inlineinherited

operator new, with debug line info

◆ operator new() [2/3]

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new ( size_t  sz)
inlineinherited

◆ operator new() [3/3]

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new ( size_t  sz,
void *  ptr 
)
inlineinherited

placement operator new

◆ operator new[]() [1/2]

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new[] ( size_t  sz,
const char *  file,
int  line,
const char *  func 
)
inlineinherited

array operator new, with debug line info

◆ operator new[]() [2/2]

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new[] ( size_t  sz)
inlineinherited

◆ prepare()

virtual void Ogre::Resource::prepare ( bool  backgroundThread = false)
virtualinherited

Prepares the resource for load, if it is not already.

One can call prepare() before load(), but this is not required as load() will call prepare() itself, if needed. When OGRE_THREAD_SUPPORT==1 both load() and prepare() are thread-safe. When OGRE_THREAD_SUPPORT==2 however, only prepare() is thread-safe. The reason for this function is to allow a background thread to do some of the loading work, without requiring the whole render system to be thread-safe. The background thread would call prepare() while the main render loop would later call load(). So long as prepare() remains thread-safe, subclasses can arbitrarily split the work of loading a resource between load() and prepare(). It is best to try and do as much work in prepare(), however, since this will leave less work for the main render thread to do and thus increase FPS.

Parameters
backgroundThreadWhether this is occurring in a background thread

◆ reload()

virtual void Ogre::Resource::reload ( void  )
virtualinherited

Reloads the resource, if it is already loaded.

Remarks
Calls unload() and then load() again, if the resource is already loaded. If it is not loaded already, then nothing happens.

Reimplemented in Ogre::UnifiedHighLevelGpuProgram.

◆ removeListener()

virtual void Ogre::Resource::removeListener ( Listener lis)
virtualinherited

Remove a listener on this resource.

See also
Resource::Listener

Reimplemented in Ogre::UnifiedHighLevelGpuProgram.

◆ resetCompileError()

virtual void Ogre::GpuProgram::resetCompileError ( void  )
inlinevirtualinherited

Reset a compile error if it occurred, allowing the load to be retried.

Reimplemented in Ogre::UnifiedHighLevelGpuProgram.

◆ setAdjacencyInfoRequired()

virtual void Ogre::GpuProgram::setAdjacencyInfoRequired ( bool  r)
inlinevirtualinherited

Sets whether this geometry program requires adjacency information from the input primitives.

◆ setBackgroundLoaded()

virtual void Ogre::Resource::setBackgroundLoaded ( bool  bl)
inlinevirtualinherited

Tells the resource whether it is background loaded or not.

Remarks
See also
Resource::isBackgroundLoaded . Note that calling this only defers the normal on-demand loading behaviour of a resource, it does not actually set up a thread to make sure the resource gets loaded in the background. You should use ResourceBackgroundLoadingQueue to manage the actual loading (which will call this method itself).

Reimplemented in Ogre::UnifiedHighLevelGpuProgram.

◆ setBuildParametersFromReflection()

void Ogre::GpuProgram::setBuildParametersFromReflection ( bool  buildParams)
inlineinherited

◆ setColumnMajorMatrices()

void Ogre::GLSLProgram::setColumnMajorMatrices ( bool  columnMajor)
inline

Sets whether matrix packing in column-major order.

◆ setComputeGroupDimensions()

virtual void Ogre::GpuProgram::setComputeGroupDimensions ( Vector3  dimensions)
inlinevirtualinherited

Sets the number of process groups dispatched by this compute program.

◆ setEnableIncludeHeader()

void Ogre::HighLevelGpuProgram::setEnableIncludeHeader ( bool  bEnable)
inherited

Whether we should parse the source code looking for include files and embedding the file.

Disabled by default to avoid slowing down when #include is not used. Not needed if the API natively supports it (D3D11).

Remarks
Single line comments are supported: #include "MyFile.h" –> won't be included.
        Block comment lines are not supported, but may not matter if
        the included file does not close the block:
            / *
                #include "MyFile.h" --> file will be included anyway.
              /

        Preprocessor macros are not supported, but should not matter:
            #if SOME_MACRO
                #include "MyFile.h" --> file will be included anyway.
            #endif
    @par
        Recursive includes are supported (e.g. header includes a header)
    @par
        Beware included files mess up error reporting (wrong lines)
    @param bEnable
        True to support #include. Must be toggled before loading the source file.

◆ setInputOperationType()

virtual void Ogre::GLSLProgram::setInputOperationType ( RenderOperation::OperationType  operationType)
inlinevirtual

Sets the operation type that this geometry program expects to receive.

◆ setManuallyLoaded()

virtual void Ogre::Resource::setManuallyLoaded ( bool  isManual)
inlinevirtualinherited

Set "Is this resource manually loaded?".

◆ setManualNamedConstants()

virtual void Ogre::GpuProgram::setManualNamedConstants ( const GpuNamedConstants namedConstants)
virtualinherited

Allows you to manually provide a set of named parameter mappings to a program which would not be able to derive named parameters itself.

Remarks
You may wish to use this if you have assembler programs that were compiled from a high-level source, and want the convenience of still being able to use the named parameters from the original high-level source.
See also
setManualNamedConstantsFile

◆ setManualNamedConstantsFile()

virtual void Ogre::GpuProgram::setManualNamedConstantsFile ( const String paramDefFile)
virtualinherited

Specifies the name of a file from which to load named parameters mapping for a program which would not be able to derive named parameters itself.

Remarks
You may wish to use this if you have assembler programs that were compiled from a high-level source, and want the convenience of still being able to use the named parameters from the original high-level source. This method will make a low-level program search in the resource group of the program for the named file from which to load parameter names from. The file must be in the format produced by GpuNamedConstants::save.

◆ setMaxOutputVertices()

virtual void Ogre::GLSLProgram::setMaxOutputVertices ( int  maxOutputVertices)
inlinevirtual

Set the maximum number of vertices that a single run of this geometry program can emit.

◆ setMorphAnimationIncluded()

virtual void Ogre::GpuProgram::setMorphAnimationIncluded ( bool  included)
inlinevirtualinherited

Sets whether a vertex program includes the required instructions to perform morph animation.

Remarks
If this is set to true, OGRE will not blend the geometry according to morph animation, it will expect the vertex program to do it.

◆ setOutputOperationType()

virtual void Ogre::GLSLProgram::setOutputOperationType ( RenderOperation::OperationType  operationType)
inlinevirtual

Set the operation type that this geometry program will emit.

◆ setParameter()

virtual bool Ogre::StringInterface::setParameter ( const String name,
const String value 
)
virtualinherited

Generic parameter setting method.

Remarks
Call this method with the name of a parameter and a string version of the value to set. The implementor will convert the string to a native type internally. If in doubt, check the parameter definition in the list returned from StringInterface::getParameters.
Parameters
nameThe name of the parameter to set
valueString value. Must be in the right format for the type specified in the parameter definition. See the StringConverter class for more information.
Returns
true if set was successful, false otherwise (NB no exceptions thrown - tolerant method)

Referenced by Ogre::StringInterface::copyParametersTo().

◆ setParameterList()

virtual void Ogre::StringInterface::setParameterList ( const NameValuePairList paramList)
virtualinherited

Generic multiple parameter setting method.

Remarks
Call this method with a list of name / value pairs to set. The implementor will convert the string to a native type internally. If in doubt, check the parameter definition in the list returned from StringInterface::getParameters.
Parameters
paramListName/value pair list

◆ setPoseAnimationIncluded()

virtual void Ogre::GpuProgram::setPoseAnimationIncluded ( ushort  poseCount)
inlinevirtualinherited

Sets whether a vertex program includes the required instructions to perform pose animation.

Remarks
If this is set to true, OGRE will not blend the geometry according to pose animation, it will expect the vertex program to do it.
Parameters
poseCountThe number of simultaneous poses the program can blend

◆ setPreprocessorDefines()

void Ogre::GLSLProgram::setPreprocessorDefines ( const String defines)
inline

Sets the preprocessor defines use to compile the program.

◆ setSkeletalAnimationIncluded()

void Ogre::GLSLProgram::setSkeletalAnimationIncluded ( bool  included)
inlinevirtual

Sets whether the linked program includes the required instructions to perform skeletal animation.

Remarks
If this is set to true, OGRE will not blend the geometry according to skeletal animation, it will expect the vertex program to do it.

Reimplemented from Ogre::GpuProgram.

◆ setSource() [1/2]

virtual void Ogre::GpuProgram::setSource ( const String source)
virtualinherited

Sets the source assembly for this program from an in-memory string.

Remarks
Setting this will have no effect until you (re)load the program.

◆ setSource() [2/2]

virtual void Ogre::GpuProgram::setSource ( const String source,
const String debugFilename 
)
virtualinherited

Sets the source assembly for this program from an in-memory string, while providing a path to a file, which can be needed/useful for debugging shaders (i.e.

Visual Studio Graphics Debugger)

Parameters
sourceShader source code
debugFilenameOptional Path to this file. Can be left blank.

◆ setSourceFile()

virtual void Ogre::GpuProgram::setSourceFile ( const String filename)
virtualinherited

Sets the filename of the source assembly for this program.

Remarks
Setting this will have no effect until you (re)load the program.

◆ setSyntaxCode()

virtual void Ogre::GpuProgram::setSyntaxCode ( const String syntax)
virtualinherited

Sets the syntax code for this program e.g.

arbvp1, fp20, vs_1_1 etc

◆ setToLoaded()

virtual void Ogre::Resource::setToLoaded ( void  )
inlinevirtualinherited

Change the Resource loading state to loaded.

References Ogre::AtomicScalar< T >::set().

◆ setType()

virtual void Ogre::GpuProgram::setType ( GpuProgramType  t)
virtualinherited

Set the program type (only valid before load)

◆ setUniformBlockBinding()

virtual void Ogre::GpuProgram::setUniformBlockBinding ( const char *  blockName,
uint32  bindingSlot 
)
inlinevirtualinherited

For GL only. Program must be bound when calling.

◆ setVertexTextureFetchRequired()

virtual void Ogre::GpuProgram::setVertexTextureFetchRequired ( bool  r)
inlinevirtualinherited

Sets whether this vertex program requires support for vertex texture fetch from the hardware.

◆ touch()

virtual void Ogre::Resource::touch ( void  )
virtualinherited

'Touches' the resource to indicate it has been used.

Reimplemented in Ogre::Material, and Ogre::UnifiedHighLevelGpuProgram.

Referenced by Ogre::Material::touch().

◆ unload()

virtual void Ogre::Resource::unload ( void  )
virtualinherited

Unloads the resource; this is not permanent, the resource can be reloaded later if required.

Reimplemented in Ogre::UnifiedHighLevelGpuProgram.

◆ updatePassIterationUniforms()

virtual void Ogre::GLSLProgram::updatePassIterationUniforms ( GpuProgramParametersSharedPtr  params)
pure virtual

Updates program object uniforms using data from pass iteration GpuProgramParameters.

Normally called by GLSLShader::bindMultiPassParameters() just before multi pass rendering occurs.

Implemented in Ogre::GLSLSeparableProgram, and Ogre::GLSLMonolithicProgram.

◆ updateUniformBlocks()

virtual void Ogre::GLSLProgram::updateUniformBlocks ( GpuProgramParametersSharedPtr  params,
uint16  mask,
GpuProgramType  fromProgType 
)
pure virtual

Updates program object uniform blocks using data from GpuProgramParameters.

Normally called by GLSLShader::bindParameters() just before rendering occurs.

Implemented in Ogre::GLSLSeparableProgram, and Ogre::GLSLMonolithicProgram.

◆ updateUniforms()

virtual void Ogre::GLSLProgram::updateUniforms ( GpuProgramParametersSharedPtr  params,
uint16  mask,
GpuProgramType  fromProgType 
)
pure virtual

Updates program object uniforms using data from GpuProgramParameters.

Normally called by GLSLShader::bindParameters() just before rendering occurs.

Implemented in Ogre::GLSLSeparableProgram, and Ogre::GLSLMonolithicProgram.

Member Data Documentation

◆ mBaseInstanceLocation

GLint Ogre::GLSLProgram::mBaseInstanceLocation

◆ msEnableIncludeHeaderCmd

CmdEnableIncludeHeader Ogre::HighLevelGpuProgram::msEnableIncludeHeaderCmd
staticinherited

◆ OGRE_AUTO_MUTEX

Ogre::Resource::OGRE_AUTO_MUTEX
inherited

The documentation for this class was generated from the following file: