OGRE  2.1.0unstable
Object-Oriented Graphics Rendering Engine
OgreGLSLProgramCommon.h File Reference
#include "OgreGL3PlusPrerequisites.h"
#include "OgreGpuProgram.h"
#include "OgreHardwareVertexBuffer.h"
#include "OgreGL3PlusHardwareUniformBuffer.h"
#include "OgreGL3PlusVertexArrayObject.h"

Classes

class  Ogre::GLSLProgramCommon
 C++ encapsulation of GLSL Program Object. More...
 
struct  Ogre::GLUniformReference
 Structure used to keep track of named uniforms in the linked program object. More...
 

Namespaces

 Ogre
 

This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/

 

Macros

#define NOT_FOUND_CUSTOM_ATTRIBUTES_INDEX   -1
 A value to define the attribute has not been found (this is also the result when glGetAttribLocation fails) More...
 
#define NULL_CUSTOM_ATTRIBUTES_INDEX   -2
 A value to define the case we didn't look for the attributes since the contractor. More...
 

Macro Definition Documentation

◆ NOT_FOUND_CUSTOM_ATTRIBUTES_INDEX

#define NOT_FOUND_CUSTOM_ATTRIBUTES_INDEX   -1

A value to define the attribute has not been found (this is also the result when glGetAttribLocation fails)

◆ NULL_CUSTOM_ATTRIBUTES_INDEX

#define NULL_CUSTOM_ATTRIBUTES_INDEX   -2

A value to define the case we didn't look for the attributes since the contractor.