OGRE  2.1.0unstable
Object-Oriented Graphics Rendering Engine
OgreD3D11Prerequisites.h File Reference
#include "OgrePrerequisites.h"
#include "WIN32/OgreMinGWSupport.h"
#include <d3d11.h>
#include <d3d11shader.h>
#include <d3dcompiler.h>

Namespaces

 Ogre
 

This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/

 
 Ogre::v1
 

Macros

#define _OgreD3D11Export
 
#define D3D11_DEVICE_ACCESS_CRITICAL_SECTION
 
#define D3D11_DEVICE_ACCESS_LOCK
 
#define D3D11_DEVICE_ACCESS_UNLOCK
 
#define NOMINMAX
 
#define OGRE_LOCK_RECURSIVE_MUTEX(name)
 
#define OGRE_UNLOCK_RECURSIVE_MUTEX(name)
 
#define SAFE_DELETE(p)   { if(p) { delete (p); (p)=NULL; } }
 
#define SAFE_DELETE_ARRAY(p)   { if(p) { delete[] (p); (p)=NULL; } }
 
#define SAFE_RELEASE(p)   { if(p) { (p)->Release(); (p)=NULL; } }
 

Typedefs

typedef SharedPtr< D3D11GpuProgram > Ogre::D3D11GpuProgramPtr
 
typedef SharedPtr< D3D11HLSLProgram > Ogre::D3D11HLSLProgramPtr
 
typedef SharedPtr< D3D11Texture > Ogre::D3D11TexturePtr
 

Macro Definition Documentation

◆ _OgreD3D11Export

#define _OgreD3D11Export

◆ D3D11_DEVICE_ACCESS_CRITICAL_SECTION

#define D3D11_DEVICE_ACCESS_CRITICAL_SECTION

◆ D3D11_DEVICE_ACCESS_LOCK

#define D3D11_DEVICE_ACCESS_LOCK

◆ D3D11_DEVICE_ACCESS_UNLOCK

#define D3D11_DEVICE_ACCESS_UNLOCK

◆ NOMINMAX

#define NOMINMAX

◆ OGRE_LOCK_RECURSIVE_MUTEX

#define OGRE_LOCK_RECURSIVE_MUTEX (   name)

◆ OGRE_UNLOCK_RECURSIVE_MUTEX

#define OGRE_UNLOCK_RECURSIVE_MUTEX (   name)

◆ SAFE_DELETE

#define SAFE_DELETE (   p)    { if(p) { delete (p); (p)=NULL; } }

◆ SAFE_DELETE_ARRAY

#define SAFE_DELETE_ARRAY (   p)    { if(p) { delete[] (p); (p)=NULL; } }

◆ SAFE_RELEASE

#define SAFE_RELEASE (   p)    { if(p) { (p)->Release(); (p)=NULL; } }