OGRE  2.3.1
Object-Oriented Graphics Rendering Engine
Ogre::D3D11RenderSystem Member List

This is the complete list of members for Ogre::D3D11RenderSystem, including all inherited members.

_addMetrics(const RenderingMetrics &newMetrics)Ogre::RenderSystem
_beginFrame(void)Ogre::D3D11RenderSystemvirtual
_beginFrameOnce(void)Ogre::RenderSystemvirtual
_cleanupDepthBuffers(void)Ogre::RenderSystem
_clearStateAndFlushCommandBuffer(void)Ogre::D3D11RenderSystemvirtual
_convertOpenVrProjectionMatrix(const Matrix4 &matrix, Matrix4 &dest)Ogre::RenderSystemvirtual
_convertProjectionMatrix(const Matrix4 &matrix, Matrix4 &dest)Ogre::RenderSystemvirtual
_createRenderWindow(const String &name, uint32 width, uint32 height, bool fullScreen, const NameValuePairList *miscParams=0)Ogre::D3D11RenderSystemvirtual
_createRenderWindows(const RenderWindowDescriptionList &renderWindowDescriptions, WindowList &createdWindows)Ogre::RenderSystemvirtual
_dereferenceSharedDepthBuffer(TextureGpu *depthBuffer)Ogre::RenderSystem
_descriptorSetSamplerCreated(DescriptorSetSampler *newSet)Ogre::RenderSysteminlinevirtual
_descriptorSetSamplerDestroyed(DescriptorSetSampler *set)Ogre::RenderSysteminlinevirtual
_descriptorSetTexture2Created(DescriptorSetTexture2 *newSet)Ogre::D3D11RenderSystemvirtual
_descriptorSetTexture2Destroyed(DescriptorSetTexture2 *set)Ogre::D3D11RenderSystemvirtual
_descriptorSetTextureCreated(DescriptorSetTexture *newSet)Ogre::D3D11RenderSystemvirtual
_descriptorSetTextureDestroyed(DescriptorSetTexture *set)Ogre::D3D11RenderSystemvirtual
_descriptorSetUavCreated(DescriptorSetUav *newSet)Ogre::D3D11RenderSystemvirtual
_descriptorSetUavDestroyed(DescriptorSetUav *set)Ogre::D3D11RenderSystemvirtual
_dispatch(const HlmsComputePso &pso)Ogre::D3D11RenderSystemvirtual
_endFrame(void)Ogre::D3D11RenderSystemvirtual
_endFrameOnce(void)Ogre::RenderSystemvirtual
_getBoundComputeProgram() constOgre::D3D11RenderSystem
_getCurrentRenderViewport(void)Ogre::RenderSysteminline
_getDefaultViewportMaterialScheme(void) constOgre::RenderSystemvirtual
_getDevice()Ogre::D3D11RenderSysteminline
_getFeatureLevel() constOgre::D3D11RenderSysteminline
_getFrameBufferDescMap(void)Ogre::D3D11RenderSysteminlinevirtual
_hlmsBlendblockCreated(HlmsBlendblock *newBlock)Ogre::D3D11RenderSystemvirtual
_hlmsBlendblockDestroyed(HlmsBlendblock *block)Ogre::D3D11RenderSystemvirtual
_hlmsComputePipelineStateObjectCreated(HlmsComputePso *newPso)Ogre::D3D11RenderSystemvirtual
_hlmsComputePipelineStateObjectDestroyed(HlmsComputePso *newPso)Ogre::D3D11RenderSystemvirtual
_hlmsMacroblockCreated(HlmsMacroblock *newBlock)Ogre::D3D11RenderSystemvirtual
_hlmsMacroblockDestroyed(HlmsMacroblock *block)Ogre::D3D11RenderSystemvirtual
_hlmsPipelineStateObjectCreated(HlmsPso *newPso)Ogre::D3D11RenderSystemvirtual
_hlmsPipelineStateObjectDestroyed(HlmsPso *pso)Ogre::D3D11RenderSystemvirtual
_hlmsSamplerblockCreated(HlmsSamplerblock *newBlock)Ogre::D3D11RenderSystemvirtual
_hlmsSamplerblockDestroyed(HlmsSamplerblock *block)Ogre::D3D11RenderSystemvirtual
_initialise(bool autoCreateWindow, const String &windowTitle="OGRE Render Window")Ogre::D3D11RenderSystemvirtual
_makeRsProjectionMatrix(const Matrix4 &matrix, Matrix4 &dest, Real nearPlane, Real farPlane, ProjectionType projectionType)Ogre::RenderSystemvirtual
_notifyWindowDestroyed(Window *window)Ogre::D3D11RenderSystem
_pauseFrame(void)Ogre::RenderSystemvirtual
_render(const v1::RenderOperation &op)Ogre::D3D11RenderSystemvirtual
_render(const CbDrawCallIndexed *cmd)Ogre::D3D11RenderSystemvirtual
_render(const CbDrawCallStrip *cmd)Ogre::D3D11RenderSystemvirtual
_render(const v1::CbDrawCallIndexed *cmd)Ogre::D3D11RenderSystemvirtual
_render(const v1::CbDrawCallStrip *cmd)Ogre::D3D11RenderSystemvirtual
_renderEmulated(const CbDrawCallIndexed *cmd)Ogre::D3D11RenderSystemvirtual
_renderEmulated(const CbDrawCallStrip *cmd)Ogre::D3D11RenderSystemvirtual
_renderEmulatedNoBaseInstance(const CbDrawCallIndexed *cmd)Ogre::RenderSysteminlinevirtual
_renderEmulatedNoBaseInstance(const CbDrawCallStrip *cmd)Ogre::RenderSysteminlinevirtual
_renderNoBaseInstance(const v1::CbDrawCallIndexed *cmd)Ogre::RenderSysteminlinevirtual
_renderNoBaseInstance(const v1::CbDrawCallStrip *cmd)Ogre::RenderSysteminlinevirtual
_resetMetrics()Ogre::RenderSystem
_resumeFrame(RenderSystemContext *context)Ogre::RenderSystemvirtual
_setBindingType(TextureUnitState::BindingType bindingType)Ogre::D3D11RenderSystemvirtual
_setComputePso(const HlmsComputePso *pso)Ogre::D3D11RenderSystemvirtual
_setCurrentDeviceFromTexture(TextureGpu *texture)Ogre::D3D11RenderSysteminlinevirtual
_setFog(FogMode mode=FOG_NONE, const ColourValue &colour=ColourValue::White, Real expDensity=1.0, Real linearStart=0.0, Real linearEnd=1.0)Ogre::D3D11RenderSystem
_setGeometryTexture(size_t unit, TextureGpu *tex)Ogre::D3D11RenderSystemvirtual
_setHlmsBlendblock(const HlmsBlendblock *blendblock)Ogre::D3D11RenderSystem
_setHlmsMacroblock(const HlmsMacroblock *macroblock)Ogre::D3D11RenderSystem
_setHlmsSamplerblock(uint8 texUnit, const HlmsSamplerblock *samplerblock)Ogre::D3D11RenderSystemvirtual
_setIndirectBuffer(IndirectBufferPacked *indirectBuffer)Ogre::D3D11RenderSystemvirtual
_setPipelineStateObject(const HlmsPso *pso)Ogre::D3D11RenderSystemvirtual
_setPointParameters(Real size, bool attenuationEnabled, Real constant, Real linear, Real quadratic, Real minSize, Real maxSize)Ogre::D3D11RenderSystemvirtual
_setPointSpritesEnabled(bool enabled)Ogre::D3D11RenderSystemvirtual
_setProjectionMatrix(const Matrix4 &m)Ogre::D3D11RenderSystemvirtual
_setRenderOperation(const v1::CbRenderOp *cmd)Ogre::D3D11RenderSystemvirtual
_setSamplers(uint32 slotStart, const DescriptorSetSampler *set)Ogre::D3D11RenderSystemvirtual
_setSamplersCS(uint32 slotStart, const DescriptorSetSampler *set)Ogre::D3D11RenderSystemvirtual
_setSurfaceParams(const ColourValue &ambient, const ColourValue &diffuse, const ColourValue &specular, const ColourValue &emissive, Real shininess, TrackVertexColourType tracking)Ogre::D3D11RenderSystemvirtual
_setTessellationDomainTexture(size_t unit, TextureGpu *tex)Ogre::D3D11RenderSystemvirtual
_setTessellationHullTexture(size_t unit, TextureGpu *tex)Ogre::D3D11RenderSystemvirtual
_setTexture(size_t unit, TextureGpu *texPtr, bool bDepthReadOnly)Ogre::D3D11RenderSystemvirtual
_setTextureBlendMode(size_t unit, const LayerBlendModeEx &bm)Ogre::D3D11RenderSystemvirtual
_setTextureCoordCalculation(size_t unit, TexCoordCalcMethod m, const Frustum *frustum=0)Ogre::D3D11RenderSystemvirtual
_setTextureMatrix(size_t unit, const Matrix4 &xform)Ogre::D3D11RenderSystemvirtual
_setTextureProjectionRelativeTo(bool enabled, const Vector3 &pos)Ogre::RenderSystemvirtual
_setTextures(uint32 slotStart, const DescriptorSetTexture *set, uint32 hazardousTexIdx)Ogre::D3D11RenderSystemvirtual
_setTextures(uint32 slotStart, const DescriptorSetTexture2 *set)Ogre::D3D11RenderSystemvirtual
_setTexturesCS(uint32 slotStart, const DescriptorSetTexture *set)Ogre::D3D11RenderSystemvirtual
_setTexturesCS(uint32 slotStart, const DescriptorSetTexture2 *set)Ogre::D3D11RenderSystemvirtual
_setTextureUnitSettings(size_t texUnit, TextureUnitState &tl)Ogre::RenderSystemvirtual
_setUavCS(uint32 slotStart, const DescriptorSetUav *set)Ogre::D3D11RenderSystemvirtual
_setVertexArrayObject(const VertexArrayObject *vao)Ogre::D3D11RenderSystemvirtual
_setVertexTexture(size_t unit, TextureGpu *tex)Ogre::D3D11RenderSystemvirtual
_setViewMatrix(const Matrix4 &m)Ogre::D3D11RenderSystemvirtual
_setWorldMatrices(const Matrix4 *m, unsigned short count)Ogre::RenderSystemvirtual
_setWorldMatrix(const Matrix4 &m)Ogre::D3D11RenderSystemvirtual
_startLegacyV1Rendering(void)Ogre::RenderSysteminlinevirtual
_update(void)Ogre::RenderSystem
_useLights(const LightList &lights, unsigned short limit)Ogre::D3D11RenderSystemvirtual
addClipPlane(const Plane &p)Ogre::RenderSystemvirtual
addClipPlane(Real A, Real B, Real C, Real D)Ogre::RenderSystemvirtual
addListener(Listener *l)Ogre::RenderSystemvirtual
addSharedListener(Listener *listener)Ogre::RenderSystemstatic
addToSwitchingFullscreenCounter()Ogre::D3D11RenderSysteminline
AllocatedObject()Ogre::AllocatedObject< Alloc >inlineexplicit
areFixedFunctionLightsInViewSpace() constOgre::RenderSysteminlinevirtual
beginGPUSampleProfile(const String &name, uint32 *hashCache)Ogre::D3D11RenderSystemvirtual
beginProfileEvent(const String &eventName)Ogre::D3D11RenderSystemvirtual
beginRenderPassDescriptor(RenderPassDescriptor *desc, TextureGpu *anyTarget, uint8 mipLevel, const Vector4 *viewportSizes, const Vector4 *scissors, uint32 numViewports, bool overlaysEnabled, bool warnIfRtvWasFlushed)Ogre::D3D11RenderSystemvirtual
bindGpuProgramParameters(GpuProgramType gptype, GpuProgramParametersSharedPtr params, uint16 mask)Ogre::D3D11RenderSystemvirtual
bindGpuProgramPassIterationParameters(GpuProgramType gptype)Ogre::D3D11RenderSystemvirtual
checkExtension(const String &ext) constOgre::RenderSysteminlinevirtual
clearFrameBuffer(RenderPassDescriptor *renderPassDesc, TextureGpu *anyTarget, uint8 mipLevel)Ogre::D3D11RenderSystemvirtual
compositorWorkspaceBegin(CompositorWorkspace *workspace, const bool forceBeginFrame)Ogre::RenderSystemvirtual
compositorWorkspaceEnd(CompositorWorkspace *workspace, const bool forceEndFrame)Ogre::RenderSystemvirtual
compositorWorkspaceUpdate(CompositorWorkspace *workspace)Ogre::RenderSystemvirtual
convertColourValue(const ColourValue &colour, uint32 *pDest)Ogre::RenderSystemvirtual
createDepthBufferFor(TextureGpu *colourTexture, bool preferDepthTexture, PixelFormatGpu depthBufferFormat, uint16 poolId)Ogre::D3D11RenderSystemvirtual
createHardwareOcclusionQuery(void)Ogre::D3D11RenderSystemvirtual
createRenderPassDescriptor(void)Ogre::D3D11RenderSystemvirtual
D3D11RenderSystem()Ogre::D3D11RenderSystem
debugAnnotationPop(void)Ogre::D3D11RenderSystemvirtual
debugAnnotationPush(const String &event)Ogre::D3D11RenderSystemvirtual
deinitGPUProfiling(void)Ogre::D3D11RenderSystemvirtual
destroyHardwareOcclusionQuery(HardwareOcclusionQuery *hq)Ogre::RenderSystemvirtual
destroyRenderPassDescriptor(RenderPassDescriptor *renderPassDesc)Ogre::RenderSystem
destroyRenderWindow(Window *window)Ogre::RenderSystemvirtual
enableClipPlane(ushort index, bool enable)Ogre::D3D11RenderSystem
endCopyEncoder()Ogre::RenderSysteminlinevirtual
endGpuDebuggerFrameCapture(Window *window)Ogre::RenderSystemvirtual
endGPUSampleProfile(const String &name)Ogre::D3D11RenderSystemvirtual
endProfileEvent(void)Ogre::D3D11RenderSystemvirtual
endRenderPassDescriptor(void)Ogre::D3D11RenderSystemvirtual
executeRenderPassDescriptorDelayedActions(void)Ogre::RenderSystemvirtual
executeResourceTransition(const ResourceTransitionArray &rstCollection)Ogre::RenderSysteminlinevirtual
fireDeviceEvent(D3D11Device *device, const String &name, D3D11Window *sendingWindow=NULL)Ogre::D3D11RenderSystem
fireSharedEvent(const String &name, const NameValuePairList *params=0)Ogre::RenderSystemstatic
flushCommands(void)Ogre::D3D11RenderSystemvirtual
getBarrierSolver(void)Ogre::RenderSysteminline
getBoundUav(size_t slot) constOgre::RenderSystem
getCapabilities(void) constOgre::RenderSysteminline
getColourVertexElementType(void) constOgre::D3D11RenderSystemvirtual
getConfigOptions(void)Ogre::D3D11RenderSystemvirtual
getCurrentPassDescriptor(void)Ogre::RenderSysteminline
getCurrentRenderViewports(void)Ogre::RenderSysteminline
getCustomAttribute(const String &name, void *pData)Ogre::D3D11RenderSystemvirtual
getDebugShaders(void) constOgre::RenderSysteminline
getDepthBufferFor(TextureGpu *colourTexture, uint16 poolId, bool preferDepthTexture, PixelFormatGpu depthBufferFormat)Ogre::RenderSystemvirtual
getDisplayMonitorCount() constOgre::D3D11RenderSystemvirtual
getDriverVersion(void) constOgre::RenderSysteminlinevirtual
getErrorDescription(long errorNumber) constOgre::D3D11RenderSystemvirtual
getFriendlyName(void) constOgre::D3D11RenderSystemvirtual
getGlobalInstanceVertexBuffer() constOgre::RenderSystem
getGlobalInstanceVertexBufferVertexDeclaration() constOgre::RenderSystem
getGlobalNumberOfInstances() constOgre::RenderSystem
getHorizontalTexelOffset(void)Ogre::D3D11RenderSystemvirtual
getInvertedClipSpaceY(void) constOgre::RenderSysteminline
getInvertVertexWinding(void) constOgre::RenderSystemvirtual
getMaxBoundViewports(void)Ogre::RenderSysteminline
getMaximumDepthInputValue(void)Ogre::D3D11RenderSystemvirtual
getMetrics() constOgre::RenderSystem
getMinimumDepthInputValue(void)Ogre::D3D11RenderSystemvirtual
getMutableCapabilities()Ogre::RenderSysteminline
getName(void) constOgre::D3D11RenderSystemvirtual
getNativeShadingLanguageVersion() constOgre::RenderSysteminline
getNumPriorityConfigOptions(void) constOgre::D3D11RenderSystemvirtual
getPixelFormatToShaderType(void) constOgre::D3D11RenderSystemvirtual
getPriorityConfigOption(size_t idx) constOgre::D3D11RenderSystemvirtual
getRenderDocApi(void)Ogre::RenderSysteminline
getRenderSystemEvents(void) constOgre::RenderSysteminlinevirtual
getRSDepthRange(void) constOgre::RenderSysteminlinevirtual
getStencilBufferParams(void) constOgre::RenderSysteminline
getSwitchingFullscreenCounter() constOgre::D3D11RenderSysteminline
getTextureGpuManager(void) constOgre::RenderSysteminline
getVaoManager(void) constOgre::RenderSysteminline
getVerticalTexelOffset(void)Ogre::D3D11RenderSystemvirtual
getWBufferEnabled(void) constOgre::RenderSystem
handleDeviceLost()Ogre::D3D11RenderSystem
hasAnisotropicMipMapFilter() constOgre::D3D11RenderSysteminlinevirtual
initConfigOptions(void)Ogre::D3D11RenderSystem
initGPUProfiling(void)Ogre::D3D11RenderSystemvirtual
initRenderSystem()Ogre::D3D11RenderSystem
isGpuProgramBound(GpuProgramType gptype)Ogre::RenderSystemvirtual
isReverseDepth(void) constOgre::RenderSysteminline
isSameLayout(ResourceLayout::Layout a, ResourceLayout::Layout b, const TextureGpu *texture, bool bIsDebugCheck) constOgre::RenderSystemvirtual
isStaticBufferLockable() constOgre::RenderSysteminlinevirtual
loadRenderDocApi(void)Ogre::RenderSystem
markProfileEvent(const String &eventName)Ogre::D3D11RenderSystemvirtual
operator delete(void *ptr)Ogre::AllocatedObject< Alloc >inline
operator delete(void *ptr, void *)Ogre::AllocatedObject< Alloc >inline
operator delete(void *ptr, const char *, int, const char *)Ogre::AllocatedObject< Alloc >inline
operator delete[](void *ptr)Ogre::AllocatedObject< Alloc >inline
operator delete[](void *ptr, const char *, int, const char *)Ogre::AllocatedObject< Alloc >inline
operator new(size_t sz, const char *file, int line, const char *func)Ogre::AllocatedObject< Alloc >inline
operator new(size_t sz)Ogre::AllocatedObject< Alloc >inline
operator new(size_t sz, void *ptr)Ogre::AllocatedObject< Alloc >inline
operator new[](size_t sz, const char *file, int line, const char *func)Ogre::AllocatedObject< Alloc >inline
operator new[](size_t sz)Ogre::AllocatedObject< Alloc >inline
postExtraThreadsStarted()Ogre::D3D11RenderSystemvirtual
preExtraThreadsStarted()Ogre::D3D11RenderSystemvirtual
queueBindUAVs(const DescriptorSetUav *descSetUav)Ogre::RenderSystem
registerThread()Ogre::D3D11RenderSystemvirtual
reinitialise()Ogre::D3D11RenderSystemvirtual
removeListener(Listener *l)Ogre::RenderSystemvirtual
removeSharedListener(Listener *listener)Ogre::RenderSystemstatic
RenderSystem()Ogre::RenderSystem
resetClipPlanes()Ogre::RenderSystemvirtual
reverseCompareFunction(CompareFunction depthFunc)Ogre::RenderSystemstatic
setClipPlane(ushort index, Real A, Real B, Real C, Real D)Ogre::D3D11RenderSystem
setClipPlanes(const PlaneList &clipPlanes)Ogre::RenderSystemvirtual
setConfigOption(const String &name, const String &value)Ogre::D3D11RenderSystemvirtual
setCurrentPassIterationCount(const size_t count)Ogre::RenderSysteminlinevirtual
setDebugShaders(bool bDebugShaders)Ogre::RenderSystem
setDeriveDepthBias(bool derive, float baseValue=0.0f, float multiplier=0.0f, float slopeScale=0.0f)Ogre::RenderSysteminlinevirtual
setDrawBuffer(ColourBufferType colourBuffer)Ogre::D3D11RenderSystemvirtual
setGlobalInstanceVertexBuffer(const v1::HardwareVertexBufferSharedPtr &val)Ogre::RenderSystem
setGlobalInstanceVertexBufferVertexDeclaration(v1::VertexDeclaration *val)Ogre::RenderSystem
setGlobalNumberOfInstances(const size_t val)Ogre::RenderSystem
setInvertVertexWinding(bool invert)Ogre::RenderSystem
setLightingEnabled(bool enabled)Ogre::D3D11RenderSystem
setMetricsRecordingEnabled(bool bEnable)Ogre::RenderSystem
setNormaliseNormals(bool normalise)Ogre::D3D11RenderSystem
setShadingType(ShadeOptions so)Ogre::D3D11RenderSystem
setStencilBufferParams(uint32 refValue, const StencilParams &stencilParams)Ogre::D3D11RenderSystemvirtual
setSubroutine(GpuProgramType gptype, unsigned int slotIndex, const String &subroutineName)Ogre::D3D11RenderSystem
setSubroutine(GpuProgramType gptype, const String &slotName, const String &subroutineName)Ogre::D3D11RenderSystem
setUavStartingSlot(uint32 startingSlot)Ogre::RenderSystem
setWBufferEnabled(bool enabled)Ogre::RenderSystem
shutdown()Ogre::D3D11RenderSystemvirtual
startGpuDebuggerFrameCapture(Window *window)Ogre::RenderSystemvirtual
unregisterThread()Ogre::D3D11RenderSystemvirtual
updateCompositorManager(CompositorManager2 *compositorManager)Ogre::RenderSystemvirtual
useCustomRenderSystemCapabilities(RenderSystemCapabilities *capabilities)Ogre::RenderSystemvirtual
validateConfigOptions(void)Ogre::D3D11RenderSystemvirtual
validateDevice(bool forceDeviceElection=false)Ogre::D3D11RenderSystemvirtual
validateSampleDescription(const SampleDescription &sampleDesc, PixelFormatGpu format)Ogre::D3D11RenderSystemvirtual
~AllocatedObject()Ogre::AllocatedObject< Alloc >inline
~D3D11RenderSystem()Ogre::D3D11RenderSystem
~RenderSystem()Ogre::RenderSystemvirtual