OGRE  2.3.1
Object-Oriented Graphics Rendering Engine
Ogre::PrefabRootLayout Namespace Reference

Enumerations

enum  PrefabRootLayout { None, Standard, High, Max }
 

Enumeration Type Documentation

◆ PrefabRootLayout

Enumerator
None 

Defined in shader source or externally via C++.

Standard 

4 textures per material, VS and PS only

High 

8 textures per material, VS and PS only

Max 

32 textures per material, all shader stages