OGRE  2.3.1
Object-Oriented Graphics Rendering Engine
OgreBarrier.h File Reference
#include "OgrePlatform.h"

Classes

class  Ogre::Barrier
 A barrier is a synchronization mechanism where multiple threads wait until all of them have reached the barrier sync point before continuing. More...
 

Namespaces

 Ogre
 

Typedefs

typedef void * HANDLE
 
typedef long LONG
 

Typedef Documentation

◆ HANDLE

typedef void* HANDLE

◆ LONG

typedef long LONG