OGRE  2.3.1
Object-Oriented Graphics Rendering Engine
OgreResourceTransition.h File Reference
#include "OgrePrerequisites.h"
#include "ogrestd/map.h"
#include "OgreHeaderPrefix.h"
#include "OgreHeaderSuffix.h"

Classes

class  Ogre::BarrierSolver
 
struct  Ogre::GpuTrackedResource
 
struct  Ogre::ResourceStatus
 
struct  Ogre::ResourceTransition
 

Namespaces

 Ogre
 
 Ogre::ResourceAccess
 
 Ogre::ResourceLayout
 

Typedefs

typedef StdMap< GpuTrackedResource *, ResourceStatus > Ogre::ResourceStatusMap
 
typedef FastArray< ResourceTransition > Ogre::ResourceTransitionArray
 

Enumerations

enum  Ogre::ResourceLayout::Layout {
  Ogre::ResourceLayout::Undefined, Ogre::ResourceLayout::Texture, Ogre::ResourceLayout::RenderTarget, Ogre::ResourceLayout::RenderTargetReadOnly,
  Ogre::ResourceLayout::ResolveDest, Ogre::ResourceLayout::Clear, Ogre::ResourceLayout::Uav, Ogre::ResourceLayout::CopySrc,
  Ogre::ResourceLayout::CopyDst, Ogre::ResourceLayout::MipmapGen, Ogre::ResourceLayout::CopyEncoderManaged, Ogre::ResourceLayout::PresentReady,
  Ogre::ResourceLayout::NumResourceLayouts
}
 
enum  Ogre::ResourceAccess::ResourceAccess { Ogre::ResourceAccess::Undefined = 0x00, Ogre::ResourceAccess::Read = 0x01, Ogre::ResourceAccess::Write = 0x02, Ogre::ResourceAccess::ReadWrite = Read | Write }
 Enum identifying the texture access privilege. More...
 

Functions

const char * Ogre::ResourceAccess::toString (ResourceAccess value)