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OGRE 2.3.1
Object-Oriented Graphics Rendering Engine
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Defines a PipelineStateObject as required by Vulkan, Metal & DX12. More...
#include <OgreHlmsPso.h>
Public Member Functions | |
HlmsPso () | |
Render-System specific data. | |
HlmsPso (const HlmsPso &_r) | |
bool | equalExcludePassData (const HlmsPso &_r) const |
Compares if this == _r but only accounting data that is independent of a pass (and is typically part of a renderable with a material already assigned). | |
bool | equalNonPod (const HlmsPso &_r) const |
void | initialize () |
int | lessNonPod (const HlmsPso &_r) const |
bool | lessThanExcludePassData (const HlmsPso &_r) const |
Compares if this <= _r. See equalExcludePassData. | |
HlmsPso & | operator= (const HlmsPso &_r) |
Defines a PipelineStateObject as required by Vulkan, Metal & DX12.
In the other APIs, vertex-input data is use, and VertexArrayObject pointers only control which vertex and index buffers are bound to the device.
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inline |
Render-System specific data.
References initialize().
Compares if this == _r but only accounting data that is independent of a pass (and is typically part of a renderable with a material already assigned).
References equalNonPod().
Referenced by equalExcludePassData().
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inline |
References operationType, and Ogre::OT_POINT_LIST.
Referenced by HlmsPso().
Referenced by lessThanExcludePassData().
Compares if this <= _r. See equalExcludePassData.
References lessNonPod().
References operationType.
HlmsBlendblock const* Ogre::HlmsPso::blendblock |
uint8 Ogre::HlmsPso::clipDistances |
bool Ogre::HlmsPso::enablePrimitiveRestart |
GpuProgramPtr Ogre::HlmsPso::geometryShader |
HlmsMacroblock const* Ogre::HlmsPso::macroblock |
OperationType Ogre::HlmsPso::operationType |
Referenced by initialize(), and operator=().
HlmsPassPso Ogre::HlmsPso::pass |
Fixed to 0xffffffff for now.
GpuProgramPtr Ogre::HlmsPso::pixelShader |
void* Ogre::HlmsPso::rsData |
uint32 Ogre::HlmsPso::sampleMask |
GpuProgramPtr Ogre::HlmsPso::tesselationDomainShader |
GpuProgramPtr Ogre::HlmsPso::tesselationHullShader |
VertexElement2VecVec Ogre::HlmsPso::vertexElements |
GpuProgramPtr Ogre::HlmsPso::vertexShader |