#include <OgreCompositorPassTargetBarrier.h>
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| CompositorPassTargetBarrier (const CompositorPassTargetBarrierDef *definition, CompositorNode *parentNode, const size_t numPasses) |
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virtual | ~CompositorPassTargetBarrier () |
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ResourceTransitionArray & | _getResourceTransitionsNonConst (void) |
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void | addPass (CompositorPass *pass) |
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virtual void | analyzeBarriers (const bool bClearBarriers=true) |
| Bakes all of the memory barriers / resource transition that will be needed before executing a GPU command like rendering, copying/blit or compute.
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virtual void | execute (const Camera *lodCamera) |
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Vector2 | getActualDimensions (void) const |
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const CompositorPassDef * | getDefinition (void) const |
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const CompositorNode * | getParentNode (void) const |
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RenderPassDescriptor * | getRenderPassDesc (void) const |
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const ResourceTransitionArray & | getResourceTransitions (void) const |
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const CompositorTextureVec & | getTextureDependencies (void) const |
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CompositorPassType | getType () const |
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virtual void | notifyCleared (void) |
| @See CompositorNode::_notifyCleared
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virtual void | notifyDestroyed (const UavBufferPacked *buffer) |
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virtual void | notifyDestroyed (TextureGpu *channel) |
| @See CompositorNode::notifyDestroyed
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virtual bool | notifyRecreated (const TextureGpu *channel) |
| @See CompositorNode::notifyRecreated
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virtual void | notifyRecreated (const UavBufferPacked *oldBuffer, UavBufferPacked *newBuffer) |
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void | operator delete (void *ptr) |
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void | operator delete (void *ptr, const char *, int, const char *) |
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void | operator delete (void *ptr, void *) |
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void | operator delete[] (void *ptr) |
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void | operator delete[] (void *ptr, const char *, int, const char *) |
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void * | operator new (size_t sz) |
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void * | operator new (size_t sz, const char *file, int line, const char *func) |
| operator new, with debug line info
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void * | operator new (size_t sz, void *ptr) |
| placement operator new
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void * | operator new[] (size_t sz) |
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void * | operator new[] (size_t sz, const char *file, int line, const char *func) |
| array operator new, with debug line info
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void | profilingBegin (void) |
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void | profilingEnd (void) |
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virtual void | resetNumPassesLeft (void) |
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- Author
- Matias N. Goldberg
- Version
- 1.0
◆ CompositorPassTargetBarrier()
◆ ~CompositorPassTargetBarrier()
virtual Ogre::CompositorPassTargetBarrier::~CompositorPassTargetBarrier |
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virtual |
◆ _getResourceTransitionsNonConst()
◆ addPass()
◆ analyzeBarriers()
Bakes all of the memory barriers / resource transition that will be needed before executing a GPU command like rendering, copying/blit or compute.
- Parameters
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bClearBarriers | True to do mResourceTransitions.clear(); |
◆ execute()
◆ getActualDimensions()
Vector2 Ogre::CompositorPass::getActualDimensions |
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void |
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const |
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inherited |
◆ getDefinition()
◆ getParentNode()
◆ getRenderPassDesc()
◆ getResourceTransitions()
◆ getTextureDependencies()
◆ getType()
◆ notifyCleared()
◆ notifyDestroyed() [1/2]
◆ notifyDestroyed() [2/2]
◆ notifyRecreated() [1/2]
◆ notifyRecreated() [2/2]
◆ operator delete() [1/3]
◆ operator delete() [2/3]
◆ operator delete() [3/3]
◆ operator delete[]() [1/2]
◆ operator delete[]() [2/2]
◆ operator new() [1/3]
◆ operator new() [2/3]
operator new, with debug line info
◆ operator new() [3/3]
◆ operator new[]() [1/2]
◆ operator new[]() [2/2]
array operator new, with debug line info
◆ profilingBegin()
void Ogre::CompositorPass::profilingBegin |
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inherited |
◆ profilingEnd()
void Ogre::CompositorPass::profilingEnd |
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void |
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inherited |
◆ resetNumPassesLeft()
The documentation for this class was generated from the following file: