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| CompositorPassIblSpecular (const CompositorPassIblSpecularDef *definition, const RenderTargetViewDef *rtv, CompositorNode *parentNode) |
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virtual | ~CompositorPassIblSpecular () |
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ResourceTransitionArray & | _getResourceTransitionsNonConst (void) |
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virtual void | execute (const Camera *lodCamera) |
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Vector2 | getActualDimensions (void) const |
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const CompositorPassDef * | getDefinition (void) const |
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const CompositorNode * | getParentNode (void) const |
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RenderPassDescriptor * | getRenderPassDesc (void) const |
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const ResourceTransitionArray & | getResourceTransitions (void) const |
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const CompositorTextureVec & | getTextureDependencies (void) const |
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CompositorPassType | getType () const |
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virtual void | notifyCleared (void) |
| @See CompositorNode::_notifyCleared
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virtual void | notifyDestroyed (const UavBufferPacked *buffer) |
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virtual void | notifyDestroyed (TextureGpu *channel) |
| @See CompositorNode::notifyDestroyed
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virtual bool | notifyRecreated (const TextureGpu *channel) |
| @See CompositorNode::notifyRecreated
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virtual void | notifyRecreated (const UavBufferPacked *oldBuffer, UavBufferPacked *newBuffer) |
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void | operator delete (void *ptr) |
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void | operator delete (void *ptr, const char *, int, const char *) |
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void | operator delete (void *ptr, void *) |
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void | operator delete[] (void *ptr) |
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void | operator delete[] (void *ptr, const char *, int, const char *) |
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void * | operator new (size_t sz) |
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void * | operator new (size_t sz, const char *file, int line, const char *func) |
| operator new, with debug line info
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void * | operator new (size_t sz, void *ptr) |
| placement operator new
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void * | operator new[] (size_t sz) |
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void * | operator new[] (size_t sz, const char *file, int line, const char *func) |
| array operator new, with debug line info
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void | profilingBegin (void) |
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void | profilingEnd (void) |
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virtual void | resetNumPassesLeft (void) |
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Implementation of CompositorPass This implementation will generate IblSpeculars for the specified texture.
Requires
- Author
- Matias N. Goldberg
- Version
- 1.0