Material.hh
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17 #ifndef SDF_MATERIAL_HH_
18 #define SDF_MATERIAL_HH_
19 
20 #include <string>
21 #include <gz/utils/ImplPtr.hh>
22 #include "sdf/Element.hh"
23 #include "sdf/Types.hh"
24 #include "sdf/sdf_config.h"
25 #include "sdf/system_util.hh"
26 
27 namespace sdf
28 {
29  // Inline bracket to help doxygen filtering.
30  inline namespace SDF_VERSION_NAMESPACE {
31  //
32 
33  // Forward declarations.
34  class Pbr;
35 
36  enum class ShaderType : int
37  {
38  PIXEL = 0,
39  VERTEX = 1,
42  };
43 
46  {
48  public: Material();
49 
56  public: Errors Load(ElementPtr _sdf);
57 
62  public: gz::math::Color Ambient() const;
63 
68  public: void SetAmbient(const gz::math::Color &_color);
69 
74  public: gz::math::Color Diffuse() const;
75 
80  public: void SetDiffuse(const gz::math::Color &_color);
81 
86  public: gz::math::Color Specular() const;
87 
92  public: void SetSpecular(const gz::math::Color &_color);
93 
96  public: double Shininess() const;
97 
100  public: void SetShininess(const double _shininess);
101 
106  public: gz::math::Color Emissive() const;
107 
112  public: void SetEmissive(const gz::math::Color &_color);
113 
118  public: float RenderOrder() const;
119 
123  public: void SetRenderOrder(const float _renderOrder);
124 
128  public: bool Lighting() const;
129 
132  public: void SetLighting(const bool _lighting);
133 
137  public: bool DoubleSided() const;
138 
141  public: void SetDoubleSided(bool _doubleSided);
142 
147  public: sdf::ElementPtr Element() const;
148 
152  public: std::string ScriptUri() const;
153 
156  public: void SetScriptUri(const std::string &_uri);
157 
163  public: std::string ScriptName() const;
164 
168  public: void SetScriptName(const std::string &_name);
169 
172  public: ShaderType Shader() const;
173 
176  public: void SetShader(const ShaderType &_type);
177 
182  public: std::string NormalMap() const;
183 
186  public: void SetNormalMap(const std::string &_map);
187 
190  public: void SetPbrMaterial(const Pbr &_pbr);
191 
194  public: const Pbr *PbrMaterial() const;
195 
198  public: const std::string &FilePath() const;
199 
202  public: void SetFilePath(const std::string &_filePath);
203 
209  public: sdf::ElementPtr ToElement() const;
210 
212  IGN_UTILS_IMPL_PTR(dataPtr)
213  };
214  }
215 }
216 #endif
This class contains visual material properties.
Definition: Material.hh:46
double Shininess() const
Get the specular exponent.
gz::math::Color Emissive() const
Get the emissive color.
std::string ScriptUri() const
Get the URI of the material script, if one has been set.
gz::math::Color Diffuse() const
Get the diffuse color.
std::string ScriptName() const
Get the name of the material script, or empty if one has not been specified.
void SetRenderOrder(const float _renderOrder)
Set render order.
gz::math::Color Ambient() const
Get the ambient color.
void SetFilePath(const std::string &_filePath)
Set the path to the file where this element was loaded from.
void SetNormalMap(const std::string &_map)
Set the normal map filename.
bool DoubleSided() const
Get whether double sided material is enabled.
void SetEmissive(const gz::math::Color &_color)
Set the emissive color.
void SetScriptName(const std::string &_name)
Set the name of the material script.
void SetAmbient(const gz::math::Color &_color)
Set the ambient color.
void SetScriptUri(const std::string &_uri)
Set the URI of the material script.
Errors Load(ElementPtr _sdf)
Load the material based on a element pointer.
sdf::ElementPtr ToElement() const
Create and return an SDF element filled with data from this material.
void SetPbrMaterial(const Pbr &_pbr)
Set the Physically Based Rendering (PBR) material.
void SetDiffuse(const gz::math::Color &_color)
Set the diffuse color.
sdf::ElementPtr Element() const
Get a pointer to the SDF element that was used during load.
gz::math::Color Specular() const
Get the specular color.
void SetDoubleSided(bool _doubleSided)
Set whether double sided material is enabled.
const std::string & FilePath() const
The path to the file where this element was loaded from.
bool Lighting() const
Get whether dynamic lighting is enabled.
void SetSpecular(const gz::math::Color &_color)
Set the specular color.
std::string NormalMap() const
Get the normal map filename.
const Pbr * PbrMaterial() const
Get the Physically Based Rendering (PBR) material.
void SetLighting(const bool _lighting)
Set whether dynamic lighting is enabled.
ShaderType Shader() const
Get the type of shader.
void SetShader(const ShaderType &_type)
Set the type of shader.
float RenderOrder() const
Get render order for coplanar polygons.
void SetShininess(const double _shininess)
Set the specular exponent.
This class provides access to Physically-Based-Rendering (PBR) material workflows.
Definition: Pbr.hh:239
std::vector< Error > Errors
A vector of Error.
Definition: Types.hh:106
std::shared_ptr< Element > ElementPtr
Definition: Element.hh:54
ShaderType
Definition: Material.hh:37
namespace for Simulation Description Format parser
Definition: Actor.hh:35
#define SDFORMAT_VISIBLE
Use to represent "symbol visible" if supported.
Definition: system_util.hh:25