22 #include <ignition/math/Pose3.hh> 32 inline namespace SDF_VERSION_NAMESPACE {
39 class ParticleEmitter;
43 struct PoseRelativeToGraph;
61 public:
Link &operator=(
Link &&_link);
66 public:
Link &operator=(
const Link &_link);
82 public: std::string Name()
const;
87 public:
void SetName(
const std::string &_name)
const;
91 public: uint64_t VisualCount()
const;
98 public:
const Visual *VisualByIndex(
const uint64_t _index)
const;
103 public:
bool VisualNameExists(
const std::string &_name)
const;
108 public:
const Visual *VisualByName(
const std::string &_name)
const;
112 public: uint64_t CollisionCount()
const;
119 public:
const Collision *CollisionByIndex(
const uint64_t _index)
const;
124 public:
bool CollisionNameExists(
const std::string &_name)
const;
129 public:
const Collision *CollisionByName(
const std::string &_name)
const;
133 public: uint64_t LightCount()
const;
140 public:
const Light *LightByIndex(
const uint64_t _index)
const;
145 public:
bool LightNameExists(
const std::string &_name)
const;
150 public:
const Light *LightByName(
const std::string &_name)
const;
154 public: uint64_t SensorCount()
const;
161 public:
const Sensor *SensorByIndex(
const uint64_t _index)
const;
166 public:
bool SensorNameExists(
const std::string &_name)
const;
173 public:
const Sensor *SensorByName(
const std::string &_name)
const;
177 public: uint64_t ParticleEmitterCount()
const;
186 const uint64_t _index)
const;
191 public:
bool ParticleEmitterNameExists(
const std::string &_name)
const;
199 const std::string &_name)
const;
214 public:
const ignition::math::Inertiald &Inertial()
const;
220 public:
bool SetInertial(
const ignition::math::Inertiald &_inertial);
225 public:
const ignition::math::Pose3d &RawPose()
const;
230 public:
void SetRawPose(
const ignition::math::Pose3d &_pose);
236 public:
const std::string &PoseRelativeTo()
const;
242 public:
void SetPoseRelativeTo(
const std::string &_frame);
259 private:
void SetPoseRelativeToGraph(
260 std::weak_ptr<const PoseRelativeToGraph> _graph);
269 public:
bool EnableWind()
const;
275 public:
void SetEnableWind(
bool _enableWind);
278 private: LinkPrivate *dataPtr =
nullptr;
A description of a particle emitter, which can be attached to a link.
Definition: ParticleEmitter.hh:61
Information about an SDF sensor.
Definition: Sensor.hh:121
std::shared_ptr< Element > ElementPtr
Definition: Element.hh:53
SemanticPose is a data structure that can be used by different DOM objects to resolve poses on a Pose...
Definition: SemanticPose.hh:53
A collision element descibes the collision properties associated with a link.
Definition: Collision.hh:44
#define SDFORMAT_VISIBLE
Use to represent "symbol visible" if supported.
Definition: system_util.hh:25
class SDFORMAT_VISIBLE Element
Definition: Element.hh:49
Provides a description of a light source.
Definition: Light.hh:62
namespace for Simulation Description Format parser
Definition: Actor.hh:32
std::vector< Error > Errors
A vector of Error.
Definition: Types.hh:95