Simbody
3.5
|
calcEffectiveCOF(const State &state, Real defaultTransitionSpeed, Real slipSpeed) const =0 | SimTK::StateLimitedFriction | [pure virtual] |
disable(State &state) const =0 | SimTK::StateLimitedFriction | [pure virtual] |
enable(State &state) const =0 | SimTK::StateLimitedFriction | [pure virtual] |
getMyIndex() const | SimTK::StateLimitedFriction | [inline] |
getNormalForceMagnitude(const State &state) const =0 | SimTK::StateLimitedFriction | [pure virtual] |
getPositionInfo(const State &state) const | SimTK::StateLimitedFriction | [inline, virtual] |
getSlipSpeed(const State &state) const =0 | SimTK::StateLimitedFriction | [pure virtual] |
setInstanceParameter(State &state, const Vec3 &pos) const | SimTK::StateLimitedFriction | [inline, virtual] |
setMyIndex(StateLimitedFrictionIndex fx) | SimTK::StateLimitedFriction | [inline] |
StateLimitedFriction() | SimTK::StateLimitedFriction | [inline] |
~StateLimitedFriction() | SimTK::StateLimitedFriction | [inline, virtual] |